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Join the next activity after a game ends

K-2, 3-5LatencyTemplateReview and individualize before use. How templates are made
When to use this goal

For young students who get stuck when a game ends, especially when they did not win, and stay at the game, argue the result, or ask to play again. Present levels decide the kinds of games used and the support.

Baseline
Time from the game ending (or the timer) to the student starting the next activity for at least five games, and note win or loss each time. If losses take much longer, start practice with short games where losing costs little.
Tips
Start timing at the end of the game and stop at the first step of the next activity. Saying I wanted to win is fine. Practice game endings during low-stakes games first; a game-over plan card gives a script to follow.
Limits
Wins and losses come in no set order, so data swing; report win and loss games separately if the gap is large. Does not measure sportsmanship during the game itself.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID ef-cf-027.

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Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

Time from a cue (such as a direction) to the start of the response.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

The time between a cue (such as a direction) and the start of the response is timed.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, when a board, card, or PE game ends and the teacher names the next activity, including games the student did not win, the student will put the game pieces away and move to the next activity independently within 45 seconds, on 4 of 5 consecutive observed game endings, as measured by latency recording collected twice weekly.

Baseline: 180 seconds.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Latency fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Latency recording gives latency data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Cognitive Flexibility.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

Build objectives by

Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Executive Function - Cognitive Flexibility
Baseline
180 seconds.
Annual goal355 characters
By the annual IEP review date, when a board, card, or PE game ends and the teacher names the next activity, including games the student did not win, the student will put the game pieces away and move to the next activity independently within 45 seconds, on 4 of 5 consecutive observed game endings, as measured by latency recording collected twice weekly.
Timeframe
By the annual IEP review date
Condition
When a board, card, or PE game ends and the teacher names the next activity, including games the student did not win
Behavior
The student will put the game pieces away and move to the next activity independently
Criteria
Within 45 seconds, on 4 of 5 consecutive observed game endings
Evaluation method
Latency recording
Schedule
Twice weekly

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Latency tracker. Records the cue time and the response time.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.