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Put the device away when screen time ends

6-8, 3-5, 9-12LatencyTemplateReview and individualize before use. How templates are made
When to use this goal

For students whose game or video time runs far past the agreed limit, delaying homework, chores, or sleep. Families set the limits. Present levels, not grade, decide the starting target.

Baseline
Families or staff log the time the timer ends and the time the device is put away for a week.
Tips
Saving the game first matters; a lost game drives resistance. Let the student choose the warning sound. Pair with cognitive flexibility goals if stopping is very hard.
Limits
Home data rely on families. Device settings can enforce limits; this goal builds the student's own skill.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID ef-tm-029.

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Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

Time from a cue (such as a direction) to the start of the response.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

The time between a cue (such as a direction) and the start of the response is timed.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, at home when the agreed screen time timer ends, the student will begin shutting down by saving or pausing the game or video, then put the device in its spot independently within 2 minutes, on 4 of 5 consecutive days, as measured by latency recording collected daily, from a family or staff log.

Baseline: 15 minutes.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Latency fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Latency recording gives latency data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Time Management.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

Build objectives by

Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Executive Function - Time Management
Baseline
15 minutes.
Annual goal325 characters
By the annual IEP review date, at home when the agreed screen time timer ends, the student will begin shutting down by saving or pausing the game or video, then put the device in its spot independently within 2 minutes, on 4 of 5 consecutive days, as measured by latency recording collected daily, from a family or staff log.
Timeframe
By the annual IEP review date
Condition
At home when the agreed screen time timer ends
Behavior
The student will begin shutting down by saving or pausing the game or video, then put the device in its spot independently
Criteria
Within 2 minutes, on 4 of 5 consecutive days
Evaluation method
Latency recording
Schedule
Daily, from a family or staff log

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Latency tracker. Records the cue time and the response time.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.