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Take their turn promptly in a table game

K-2, 3-5LatencyTemplateReview and individualize before use. How templates are made
When to use this goal

For students who stay in a game but miss turns, so peers wait, take the turn for them, or leave. Base the choice on observation of table games. Slowness can come from attention, motor planning, or not knowing it is their turn; a turn marker addresses the last.

Baseline
During 2 or 3 games, time 5 turns each from the peer's cue to the start of the student's turn. Note what the student was doing while waiting and whether they knew it was their turn. Check that motor access to the game pieces is not the barrier.
Tips
Record the median latency of the turns timed in each game. Start timing at the peer's cue and stop when the student begins the turn. Fidgets and movement while waiting are fine. Choose games with short waits between turns.
Limits
Games differ in how complex a turn is; keep the game type steady. The goal measures starting a turn, not playing it well.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID se-play-029.

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Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

Time from a cue (such as a direction) to the start of the response.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

The time between a cue (such as a direction) and the start of the response is timed.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, during a board or card game with 2 or 3 peers when a peer says or shows that it is their turn, the student will start their turn (such as rolling, spinning, drawing a card, or moving a piece) independently within 8 seconds, across 3 consecutive game sessions, as measured by latency recording collected weekly.

Baseline: 25 seconds.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Latency fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Latency recording gives latency data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Play & Social Participation.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

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Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Social-Emotional & Communication - Play & Social Participation
Baseline
25 seconds.
Annual goal341 characters
By the annual IEP review date, during a board or card game with 2 or 3 peers when a peer says or shows that it is their turn, the student will start their turn (such as rolling, spinning, drawing a card, or moving a piece) independently within 8 seconds, across 3 consecutive game sessions, as measured by latency recording collected weekly.
Timeframe
By the annual IEP review date
Condition
During a board or card game with 2 or 3 peers when a peer says or shows that it is their turn
Behavior
The student will start their turn (such as rolling, spinning, drawing a card, or moving a piece) independently
Criteria
Within 8 seconds, across 3 consecutive game sessions
Evaluation method
Latency recording
Schedule
Weekly

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Latency tracker. Records the cue time and the response time.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.