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Wait for a turn in a game or activity

PK, K-2DurationTemplateReview and individualize before use. How templates are made
When to use this goal

For young students who grab materials, push ahead, or leave when it is not their turn. Measures the time the student waits without the defined problem behavior. Base the choice on timed waits. Peer play skills more broadly belong to play-social-participation.

Baseline
Time 5 waits from the end of the student's turn to either the next turn or the first grab or exit. Use games with short turns so the wait is reachable. Note whether the student watches the current player; watching usually predicts longer waiting and can be prompted.
Tips
Start with 2-player games (short waits), then add players. Give the waiting student a job (holding the dice, being the scorekeeper) in the early weeks. Replacement-behavior bh-rep-013 covers waiting for a requested item from an adult; this template is for peer turns.
Limits
Turn length varies by game; use games with similar turn lengths for the data. Does not measure sharing or playing cooperatively.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID bh-cls-011.

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Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

How long a behavior lasts, from a defined start to a defined end.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

The length of time a behavior lasts is timed from a defined start to a defined end.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, during a small-group game with 3 or 4 players and turns of about 30 seconds, the student will independently wait for the turn with hands to self and without leaving the activity for at least 90 seconds, on 4 of 5 consecutive recorded waits, as measured by duration recording collected daily during one game or shared activity.

Baseline: 15 seconds.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Duration fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Duration recording gives duration data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Classroom Expectations & Routines.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

Build objectives by

Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Behavior & Classroom Expectations - Classroom Expectations & Routines
Baseline
15 seconds.
Annual goal357 characters
By the annual IEP review date, during a small-group game with 3 or 4 players and turns of about 30 seconds, the student will independently wait for the turn with hands to self and without leaving the activity for at least 90 seconds, on 4 of 5 consecutive recorded waits, as measured by duration recording collected daily during one game or shared activity.
Timeframe
By the annual IEP review date
Condition
During a small-group game with 3 or 4 players and turns of about 30 seconds
Behavior
The student will independently wait for the turn with hands to self and without leaving the activity
Criteria
For at least 90 seconds, on 4 of 5 consecutive recorded waits
Evaluation method
Duration recording
Schedule
Daily during one game or shared activity

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Duration tracker. Records start and end times.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.