Wait for a turn in a game or activity
When to use this goal
For young students who grab materials, push ahead, or leave when it is not their turn. Measures the time the student waits without the defined problem behavior. Base the choice on timed waits. Peer play skills more broadly belong to play-social-participation.
- Baseline
- Time 5 waits from the end of the student's turn to either the next turn or the first grab or exit. Use games with short turns so the wait is reachable. Note whether the student watches the current player; watching usually predicts longer waiting and can be prompted.
- Tips
- Start with 2-player games (short waits), then add players. Give the waiting student a job (holding the dice, being the scorekeeper) in the early weeks. Replacement-behavior bh-rep-013 covers waiting for a requested item from an adult; this template is for peer turns.
- Limits
- Turn length varies by game; use games with similar turn lengths for the data. Does not measure sharing or playing cooperatively.
Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID bh-cls-011.
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Goal
By the annual IEP review date, during a small-group game with 3 or 4 players and turns of about 30 seconds, the student will independently wait for the turn with hands to self and without leaving the activity for at least 90 seconds, on 4 of 5 consecutive recorded waits, as measured by duration recording collected daily during one game or shared activity.
Baseline: 15 seconds.
- Condition
- Observable behavior
- Criterion
- Measurement method
Measurability check11 of 11 met
Met: Observable behavior. Stated as an action.
Met: Condition. Stated.
Met: Unit fits the behavior. Duration fits this behavior.
Met: Explicit criterion. Number and unit stated.
Met: Mastery rule and schedule. Both stated.
Met: Method produces the metric. Duration recording gives duration data.
Met: Review timeframe. Stated.
Met: Baseline and target compatible. Same unit, change in the right direction.
Met: Aligned with area of need. Still about Classroom Expectations & Routines.
Met: Level of support. Defined.
Met: Blanks filled in. Nothing left to fill in.
Checks structure and wording only. Whether the goal fits the student is the team's call.
Short-term objectives (optional)
When are objectives required?Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.
Paste into your IEP system
Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.
- Area of need
- Behavior & Classroom Expectations - Classroom Expectations & Routines
- Baseline
- 15 seconds.
- Annual goal357 characters
- By the annual IEP review date, during a small-group game with 3 or 4 players and turns of about 30 seconds, the student will independently wait for the turn with hands to self and without leaving the activity for at least 90 seconds, on 4 of 5 consecutive recorded waits, as measured by duration recording collected daily during one game or shared activity.
- Timeframe
- By the annual IEP review date
- Condition
- During a small-group game with 3 or 4 players and turns of about 30 seconds
- Behavior
- The student will independently wait for the turn with hands to self and without leaving the activity
- Criteria
- For at least 90 seconds, on 4 of 5 consecutive recorded waits
- Evaluation method
- Duration recording
- Schedule
- Daily during one game or shared activity
Copied as plain text, with straight quotes and plain dashes.
Matching data sheet
Duration tracker. Records start and end times.
Duration tracker
Duration- Student label:
- Target:
- for at least 90 seconds
- Mastery rule:
- on 4 of 5 consecutive recorded waits
- Collection schedule:
- daily during one game or shared activity
- Method:
- Duration recording
- Data collector:
Goal: By the annual IEP review date, during a small-group game with 3 or 4 players and turns of about 30 seconds, the student will independently wait for the turn with hands to self and without leaving the activity for at least 90 seconds, on 4 of 5 consecutive recorded waits, as measured by duration recording collected daily during one game or shared activity.
| Date | Activity / context | Start time | End time | Duration (seconds) | Target duration | Support levele.g., independent, 1 verbal prompt | Notes |
|---|---|---|---|---|---|---|---|
Preview shows 4 of 12 rows.
- Start timing when the defined behavior begins and stop when it ends, using the definitions agreed by the team.
- The goal is reached when duration is at least the target (90 seconds).
- Note interruptions that weren't caused by the student.
The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.