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Freeze when the music stops in a game

PK, K-2LatencyTemplateReview and individualize before use. How templates are made
When to use this goal

For preschool students who keep moving, grabbing, or running after a stop signal in play, and who are ready to practice stopping in a fun, low-stakes game. Present levels decide fit. Stop games are practice for inhibition; real safety stops belong in safety-behavior goals.

Baseline
Time 10 or more stops across two or three games from the cue to the moment the student stops moving. Write an operational definition first (what counts as the impulsive response and what counts as using the strategy), and teach and practice the strategy before measuring it.
Tips
Keep it a game: the student wins by freezing, never loses a turn. Stopping counts when the feet and hands stop; wobbling is fine. Move the skill into daily routines (cleanup songs, transitions) once it is steady.
Limits
Practice games do not show stopping when the student is excited by something real. Not a safety goal; running toward danger is covered in safety-behavior.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID ef-ic-001.

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Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

Time from a cue (such as a direction) to the start of the response.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

The time between a cue (such as a direction) and the start of the response is timed.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, during a movement game when the music stops, the student will stop moving and hold a freeze pose independently within 2 seconds, on 4 of 5 consecutive sessions, as measured by latency recording collected three times a week, timing five stops per game.

Baseline: 6 seconds.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check10 of 11 met · 1 to review
  • Review: Unit fits the behavior. Latency measures how quickly a response starts. The behavior should describe starting or responding.

  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Latency recording gives latency data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Impulse Control & Inhibition.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

Build objectives by

Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Executive Function - Impulse Control & Inhibition
Baseline
6 seconds.
Annual goal282 characters
By the annual IEP review date, during a movement game when the music stops, the student will stop moving and hold a freeze pose independently within 2 seconds, on 4 of 5 consecutive sessions, as measured by latency recording collected three times a week, timing five stops per game.
Timeframe
By the annual IEP review date
Condition
During a movement game when the music stops
Behavior
The student will stop moving and hold a freeze pose independently
Criteria
Within 2 seconds, on 4 of 5 consecutive sessions
Evaluation method
Latency recording
Schedule
Three times a week, timing five stops per game

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Latency tracker. Records the cue time and the response time.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.