Skip to content

Go to the peer buddy and start the planned game

K-2, PKLatencyTemplateReview and individualize before use. How templates are made
When to use this goal

For students who like buddy play once it starts but wander, wait, or need several adult reminders to get there. Base the choice on observation of transitions to buddy time. Use the visual schedule the student already knows.

Baseline
For 4 sessions, time from the buddy-time announcement to the student starting the game. Note what the student did in between and what helped them get started. Check that the game and buddy are ones the student likes.
Tips
Start timing at the announcement and stop when the student touches the game materials or takes a first turn with the buddy. Keep the game in the same place for the first weeks. Pair with se-play-021 if staying in the game is also a need.
Limits
A slow start can mean the game is not interesting or the transition is hard for other reasons; check both. Latency does not show what happens after play starts.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID se-play-022.

Sign in to add this goal to a student.

Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

Time from a cue (such as a direction) to the start of the response.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

The time between a cue (such as a direction) and the start of the response is timed.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, when the teacher announces buddy time and the visual schedule shows the buddy game, the student will go to the play area with the peer buddy and start the planned game (such as setting up pieces or taking the first turn) independently within 60 seconds, across 4 consecutive buddy sessions, as measured by latency recording collected each buddy session, summarized weekly.

Baseline: 180 seconds.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Latency fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Latency recording gives latency data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Play & Social Participation.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

Build objectives by

Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Social-Emotional & Communication - Play & Social Participation
Baseline
180 seconds.
Annual goal403 characters
By the annual IEP review date, when the teacher announces buddy time and the visual schedule shows the buddy game, the student will go to the play area with the peer buddy and start the planned game (such as setting up pieces or taking the first turn) independently within 60 seconds, across 4 consecutive buddy sessions, as measured by latency recording collected each buddy session, summarized weekly.
Timeframe
By the annual IEP review date
Condition
When the teacher announces buddy time and the visual schedule shows the buddy game
Behavior
The student will go to the play area with the peer buddy and start the planned game (such as setting up pieces or taking the first turn) independently
Criteria
Within 60 seconds, across 4 consecutive buddy sessions
Evaluation method
Latency recording
Schedule
Each buddy session, summarized weekly

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Latency tracker. Records the cue time and the response time.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.