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Teach a peer a favorite game and play it

3-5, K-2OpportunitiesTemplateReview and individualize before use. How templates are made
When to use this goal

For students who know a game very well (a card game, a board game, a video game rule set) and would like to share it with peers, but either take over or give up when the peer does not know the rules. This goal treats the student's expertise as a strength. Base the choice on the student's interests and observation of partner play.

Baseline
Watch 3 or 4 times the student plays a favorite game with a peer who is new to it. Record whether they explained the rules, showed a turn, and played a full round together, or whether the student played alone or the peer left. Ask the student which games they want to share.
Tips
Each new-peer game session is an opportunity. Score correct when the peer can take turns by the end of the explanation and they play a round together. The student chooses the game. Peers should be willing partners, not assigned helpers.
Limits
Peer willingness and the game's complexity change results; keep games similar in length. The goal does not measure winning or losing behavior (see coping goals).

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID se-play-023.

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Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

Number of opportunities in which the behavior is demonstrated, out of a fixed number.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

An adult observes and records the defined behavior during a specified activity.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, during a weekly lunch group or indoor recess with a peer who has agreed to learn the game, the student will explain the main rules of the game to the peer, show how a turn works, and then play at least one round with the peer independently in at least 3 of 4 opportunities, across 2 consecutive months, as measured by direct observation collected weekly.

Baseline: 1 of 4 opportunities.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Opportunities fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Direct observation gives opportunities data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Play & Social Participation.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

Build objectives by

Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Social-Emotional & Communication - Play & Social Participation
Baseline
1 of 4 opportunities.
Annual goal385 characters
By the annual IEP review date, during a weekly lunch group or indoor recess with a peer who has agreed to learn the game, the student will explain the main rules of the game to the peer, show how a turn works, and then play at least one round with the peer independently in at least 3 of 4 opportunities, across 2 consecutive months, as measured by direct observation collected weekly.
Timeframe
By the annual IEP review date
Condition
During a weekly lunch group or indoor recess with a peer who has agreed to learn the game
Behavior
The student will explain the main rules of the game to the peer, show how a turn works, and then play at least one round with the peer independently
Criteria
In at least 3 of 4 opportunities, across 2 consecutive months
Evaluation method
Direct observation
Schedule
Weekly

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Opportunity tracker. One box per opportunity in each session.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.