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Token economies in special education

By the IEP Atlas editorial teamLast updated

Short answer

A token economy gives a student a token, such as a star or chip, each time they show a target skill, and lets them trade a set number of tokens for a chosen reward. To set one up, name one or two skills, find rewards the student wants, start with a small number of tokens per trade, deliver tokens right away with praise, then raise the requirement and fade.

A token economy is a reinforcement system. The token itself means nothing to the student at first. It becomes valuable because it can be traded for something the student wants. Done well, it bridges the gap between doing the skill now and getting a reward later, and it gives adults a reason to notice the student doing things right many times a day.

Done badly, it turns into a points board nobody looks at, or a system where tokens are taken away for every mistake. This guide covers the setup that works for students with IEPs and the mistakes that break it. For how token systems fit into a behavior plan, see the FBA and BIP guide.

What you need before you start

  • One or two target skills from the IEP or BIP, defined clearly. "Raises hand and waits" is a target skill. "Behaves" is not.
  • A baseline: how often the student shows the skill now, counted over 3 to 5 days.
  • A preference check: 4 to 6 rewards the student actually picks when given a choice.
  • A token board with a fixed number of spaces, and tokens the student cannot easily copy.
  • A plan for fading, written before you start.

If an FBA exists, check the function. A student whose behavior is maintained by escape may want a short break more than any item, so a break can be one of the rewards on the menu.

Step by step

Step 1: Pick the target skill, not the problem behavior

Tokens reward what the student should do. Choose the replacement skill or a skill from the IEP goal. For a student who grabs materials, the target might be "asks for an item with words or a card." The replacement behavior goals page has wording to borrow.

Step 2: Run a short preference check

Offer 3 or 4 items or activities at once and note which the student picks first. Repeat with different sets over 2 days. Ask older students to rank a list. Preferences change, so check again every couple of weeks.

Step 3: Set the board size and exchange rate

Start small, so the student earns a reward within the first few minutes. A 5-token board is common for young students; older students may work with 10. If the student shows the skill about 6 times in a 30-minute block at baseline, a 5-token board lets them trade about once per block.

Step 4: Teach the system

Show the student how it works before you use it. Model earning a token, filling the board and choosing a reward. Then give the first trade quickly, so the link is clear.

Step 5: Deliver tokens right away, with specific praise

Give the token within a few seconds of the skill, and say what it was for: "You asked for the scissors. Here's a token." Delayed or silent tokens lose most of their effect.

Step 6: Thin the schedule

When the student meets the target on most days for 1 to 2 weeks, raise the requirement. Move from a token for every instance to every second instance, or from a 5-token board to an 8-token board. Change one thing at a time.

Step 7: Fade toward natural reinforcement

The end goal is a student who uses the skill because it works, and because adults and peers respond to it. Replace tokens with praise and natural results, move to a daily or weekly trade, or switch to a self-monitoring card. The guide to self-monitoring IEP goals shows that next step.

Worked example: Lily, grade 1, 6 weeks

The student and numbers are fictional. Lily has an IEP for autism. During 30-minute small-group reading, she grabs materials from peers. Baseline over 5 days: a median of 9 grabs per session and 1 appropriate request per session (range 0 to 2).

Target skill: "Asks for an item by saying 'Can I have ___?' or handing a request card, then waits up to 10 seconds."

Preference check: stickers, 2 minutes with a sand timer toy, and drawing on a whiteboard. Lily picked the timer toy first in 4 of 4 trials.

Setup: 5-token board. One token per request. Trade for 2 minutes with the timer toy.

WeekTokens per tradeMedian requests per sessionMedian grabs per session
Baselinen/a19
11 per request, 5-token board64
21 per request, 5-token board82
31 per 2 requests, 5-token board82
41 per 2 requests, 8-token board71
5Praise each request, 1 token per 381
6Praise each request, trade at end of session80

By week 6, Lily made a median of 8 requests per session and grabbed a median of 0 times. Tokens now come at a much lower rate, and the trade happens once at the end of reading. The team's next step is to use the same request in math and at lunch.

The IEP goal was written from the baseline: "During small-group instruction, Lily will request materials using words or a request card in 80% of opportunities across 3 consecutive weeks, measured by opportunity data." The opportunity data sheet tracks requests against chances to request.

Common mistakes

Taking tokens away. Weak: Lily loses a token every time she grabs. Better: tokens are only earned, never removed. Handle the problem behavior through the BIP. Taking tokens away can set off more problem behavior, and the student may stop trusting the board.

Too many targets. Weak: one board for sitting, raising hand, quiet voice, finishing work and kind words. Better: one or two targets. Add more only after the first is solid.

A reward the student does not want. Weak: the menu has the items the teacher likes. Better: rewards come from a preference check, refreshed every 2 to 3 weeks.

Starting with a big board. Weak: 20 tokens for a trade, on day one. Better: a board the student can fill within the first block, then grow it.

No fading plan. Weak: the same board, same rate, for two years. Better: written steps for thinning, decided at the start, with a target date to review.

Writing a token economy into the IEP

List the token system as a support in the BIP or under supplementary aids and services, with the target skill and who runs it. Keep the IEP goal about the skill, not about tokens earned. A goal like "Lily will earn 5 tokens per session" measures the adult's delivery as much as Lily's skill.

The behavior IEP goals hub and the behavior IEP goal examples have goal wording. For students who also use a daily point card across classes, see check-in/check-out for students with IEPs, and for plans built by function, see BIP examples. Paste your goal into the goal checker before the meeting.

The What Works Clearinghouse practice guide on classroom behavior recommends reinforcing positive behavior and teaching new skills as part of reducing problem behavior.[1] The Center on PBIS includes acknowledgment systems in its classroom practices.[2]

Frequently asked questions

Do token economies work for older students?

Yes, with changes. Middle and high school students often respond better to points on a card, a private tally, or points toward a privilege such as choosing a seat. Keep the system discreet, and involve the student in choosing the rewards.

Should students lose tokens for problem behavior?

Avoid it in most cases. Taking tokens away can trigger more problem behavior and makes the board feel like a punishment. Keep tokens earned only, and address the problem behavior through the behavior plan.

How do I fade a token economy?

Raise the number of tokens per trade, give tokens for every second or third instance, move to fewer trades per day, and pair each token with praise. Replace tokens with praise and natural results once the skill is steady.

Use it in IEP Atlas

Sources

  1. Reducing Behavior Problems in the Elementary School Classroom, What Works Clearinghouse, Institute of Education Sciences
  2. Classroom PBIS, Center on Positive Behavioral Interventions and Supports

Written and checked by the IEP Atlas editorial team under our editorial policy. This guide describes general practice and federal rules. It is not legal advice; your state may add requirements, and the IEP team makes the decisions for each student.

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