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Finish a full unified or intramural game

6-8, 9-12DurationTemplateReview and individualize before use. How templates are made
When to use this goal

For middle and high school students who sign up for unified sports or intramurals but leave the court or field partway through. Base the choice on timed observation. Leaving often has a reason (heat, noise, rules, fatigue); plan for it.

Baseline
Time 3 or more games: minutes the student was in the game or on the bench as part of the team, and when and why they left. Planned breaks count as part of the game.
Tips
Time on the bench as part of the team counts; leaving the area does not. Adjust heat, noise, and break plans with the adapted PE teacher.
Limits
Game length varies by sport; compare like with like. Skill in the sport is not measured.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID fn-lei-026.

Sign in to add this goal to a student.

Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

How long a behavior lasts, from a defined start to a defined end.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

The length of time a behavior lasts is timed from a defined start to a defined end.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, during a unified sports or intramural game, the student will remain in the game, taking part in plays or turns independently for at least 30 minutes, on 3 of 4 consecutive games, as measured by duration recording collected at each game.

Baseline: 8 minutes.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Duration fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Duration recording gives duration data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Leisure & Recreation.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

Build objectives by

Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Functional & Independence Skills - Leisure & Recreation
Baseline
8 minutes.
Annual goal267 characters
By the annual IEP review date, during a unified sports or intramural game, the student will remain in the game, taking part in plays or turns independently for at least 30 minutes, on 3 of 4 consecutive games, as measured by duration recording collected at each game.
Timeframe
By the annual IEP review date
Condition
During a unified sports or intramural game
Behavior
The student will remain in the game, taking part in plays or turns independently
Criteria
For at least 30 minutes, on 3 of 4 consecutive games
Evaluation method
Duration recording
Schedule
At each game

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Duration tracker. Records start and end times.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.