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Talk with teammates during an online or console game

6-8, 9-12FrequencyTemplateReview and individualize before use. How templates are made
When to use this goal

For students who love video games and play alongside peers but play silently or only react to their own results. Present levels decide fit. Team talk can be voice, game chat, or quick-chat buttons.

Baseline
Tally team comments during 2 or 3 sessions with the same game type. Ask the student what team talk they like and what bothers them in voice chat.
Tips
Count comments to teammates, not to the game. Harsh comments are not counted and can be coached. Choose games the school approves. Gaming is a real way older students connect; treat it with respect.
Limits
Game type changes how much talk is needed. The goal covers supervised school settings only.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID se-peer-045.

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Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

Number of times a defined behavior occurs during a set observation period.

Sample numbers. Replace them with the student's data.

Keep every observation the same length.

Criterion wording

Data collection

Each occurrence of a clearly defined behavior is tallied during a fixed observation period.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, during a 20-minute team game at a supervised school gaming club, the student will make a team comment to a teammate by voice, game chat, or quick-chat button (such as a plan, a warning, or "nice job") independently at least 6 times per 20-minute game session, across 3 consecutive sessions, as measured by frequency recording collected weekly.

Baseline: 1 times per 20-minute game session.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Frequency fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Frequency (event) recording gives frequency data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Peer Interaction.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

Build objectives by

Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Social-Emotional & Communication - Peer Interaction
Baseline
1 times per 20-minute game session.
Annual goal374 characters
By the annual IEP review date, during a 20-minute team game at a supervised school gaming club, the student will make a team comment to a teammate by voice, game chat, or quick-chat button (such as a plan, a warning, or "nice job") independently at least 6 times per 20-minute game session, across 3 consecutive sessions, as measured by frequency recording collected weekly.
Timeframe
By the annual IEP review date
Condition
During a 20-minute team game at a supervised school gaming club
Behavior
The student will make a team comment to a teammate by voice, game chat, or quick-chat button (such as a plan, a warning, or "nice job") independently
Criteria
At least 6 times per 20-minute game session, across 3 consecutive sessions
Evaluation method
Frequency recording
Schedule
Weekly

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Frequency & rate tracker. Records the count and the observation length.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.