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Take turns in a simple back-and-forth game

PK, K-2OpportunitiesTemplateReview and individualize before use. How templates are made
When to use this goal

For young students learning the earliest form of turn-taking: rolling a ball back and forth, taking turns dropping blocks, or pressing a button in turn. Base the choice on observation. Precedes se-peer-004 (structured games with rules).

Baseline
Play a ball-rolling or similar game with the student and record 10 turn exchanges: did the student take their turn and send it back, take it and keep it, or not respond? Repeat with a peer partner to see whether the partner changes the result.
Tips
Each exchange (receive, act, send back) is an opportunity. Score correct when the student takes their turn and passes the turn on without a physical prompt beyond the chosen support. Keep games short, fast, and fun; choose toys that make the turn obvious (a ball, a single car, one pop-up button). The partner should be animated and keep turns brief so waiting is short.
Limits
Early turn-taking with an adult may not transfer to peers, who are less predictable; include the peer condition before mastery. Ten exchanges can be too many for some students; stop when interest fades and note the number. Does not address sharing or losing.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID se-play-006.

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Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

Number of opportunities in which the behavior is demonstrated, out of a fixed number.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

Each planned or naturally occurring opportunity is recorded as correct/independent, prompted, or not demonstrated.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, during a back-and-forth game with an adult (such as rolling a ball, taking turns on a pop-up toy), the student will take their turn when the ball or toy comes to them and send it back or pass it to the partner independently in at least 8 of 10 opportunities, across 3 consecutive game sessions, as measured by opportunity-by-opportunity data collected three times per week.

Baseline: 3 of 10 opportunities.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Opportunities fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Opportunity (trial) recording gives opportunities data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Play & Social Participation.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

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Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Social-Emotional & Communication - Play & Social Participation
Baseline
3 of 10 opportunities.
Annual goal404 characters
By the annual IEP review date, during a back-and-forth game with an adult (such as rolling a ball, taking turns on a pop-up toy), the student will take their turn when the ball or toy comes to them and send it back or pass it to the partner independently in at least 8 of 10 opportunities, across 3 consecutive game sessions, as measured by opportunity-by-opportunity data collected three times per week.
Timeframe
By the annual IEP review date
Condition
During a back-and-forth game with an adult (such as rolling a ball, taking turns on a pop-up toy)
Behavior
The student will take their turn when the ball or toy comes to them and send it back or pass it to the partner independently
Criteria
In at least 8 of 10 opportunities, across 3 consecutive game sessions
Evaluation method
Opportunity-by-opportunity data
Schedule
Three times per week

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Opportunity tracker. One box per opportunity in each session.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.