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Take turns in a simple toy game

PK, K-2DurationTemplateReview and individualize before use. How templates are made
When to use this goal

For children who play alone with toys or take over a shared toy, and are ready for back-and-forth play with one partner. Present levels decide fit. Simple games such as rolling a ball, stacking a tower together, or a pop-up toy work best.

Baseline
Time three games from the first turn until the student leaves or takes over the toy for more than 10 seconds. Note how many turns happened and which games lasted longest.
Tips
Start timing at the first turn and stop when the student leaves the game or keeps the toy through two of the partner's turns. Keep turns short at first so waiting is easy. The student can wait in any way, including moving or making sounds.
Limits
Duration does not count communication during the game; add a requesting or commenting goal if needed. Peer games depend on the peer; keep the peer the same during baseline. Group play routines belong in play-social-participation.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID sl-ec-015.

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Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

How long a behavior lasts, from a defined start to a defined end.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

The length of time a behavior lasts is timed from a defined start to a defined end.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, during a simple turn-taking game with one adult (rolling a ball, adding blocks to a tower, pushing a car down a ramp), when the adult says "My turn" and "Your turn", the student will continue a back-and-forth game, waiting for the partner's turn and taking their own turn, from the first turn until the student leaves the game independently for at least 4 minutes, across 3 consecutive sessions, as measured by duration recording collected twice weekly.

Baseline: 1 minutes.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Duration fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Duration recording gives duration data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Early Communication.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

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Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Speech & Language - Early Communication
Baseline
1 minutes.
Annual goal484 characters
By the annual IEP review date, during a simple turn-taking game with one adult (rolling a ball, adding blocks to a tower, pushing a car down a ramp), when the adult says "My turn" and "Your turn", the student will continue a back-and-forth game, waiting for the partner's turn and taking their own turn, from the first turn until the student leaves the game independently for at least 4 minutes, across 3 consecutive sessions, as measured by duration recording collected twice weekly.
Timeframe
By the annual IEP review date
Condition
During a simple turn-taking game with one adult (rolling a ball, adding blocks to a tower, pushing a car down a ramp), when the adult says "My turn" and "Your turn"
Behavior
The student will continue a back-and-forth game, waiting for the partner's turn and taking their own turn, from the first turn until the student leaves the game independently
Criteria
For at least 4 minutes, across 3 consecutive sessions
Evaluation method
Duration recording
Schedule
Twice weekly

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Duration tracker. Records start and end times.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.