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Signal to keep a people game going

PKOpportunitiesTemplateReview and individualize before use. How templates are made
When to use this goal

For children at the earliest stage of intentional communication who enjoy movement and people games (tickles, swinging, peekaboo, being bounced). Present levels decide fit. The signal can be a body movement, a sound, a reach, a sign, or a word.

Baseline
Ask the family which games the student likes. Run 10 pauses across the games and record any signal within 10 seconds, describing its form. Write down the student's own signals so all adults know to respond to them.
Tips
Every signal gets the game back right away. Watch for small signals (a wiggle, a sound) and treat them as requests; this is how intentional communication grows. Later, shape the signal into a sign, word, or picture.
Limits
People games need a partner the student trusts; data from new adults may be lower. Some children dislike touch games; choose movement or sound games instead. Not a sensory goal.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID sl-ec-029.

Sign in to add this goal to a student.

Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

Number of opportunities in which the behavior is demonstrated, out of a fixed number.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

Each planned or naturally occurring opportunity is recorded as correct/independent, prompted, or not demonstrated.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, during a people game the student likes (tickles, bouncing on a ball, swinging in a blanket), when the adult stops and waits about 10 seconds, the student will signal for the game to continue by moving their body, vocalizing, reaching, touching the adult, signing, or saying a word independently in at least 8 of 10 opportunities, across 3 consecutive sessions, as measured by opportunity-by-opportunity data collected each therapy session.

Baseline: 2 of 10 opportunities.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Opportunities fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Opportunity (trial) recording gives opportunities data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Early Communication.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

Build objectives by

Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Speech & Language - Early Communication
Baseline
2 of 10 opportunities.
Annual goal470 characters
By the annual IEP review date, during a people game the student likes (tickles, bouncing on a ball, swinging in a blanket), when the adult stops and waits about 10 seconds, the student will signal for the game to continue by moving their body, vocalizing, reaching, touching the adult, signing, or saying a word independently in at least 8 of 10 opportunities, across 3 consecutive sessions, as measured by opportunity-by-opportunity data collected each therapy session.
Timeframe
By the annual IEP review date
Condition
During a people game the student likes (tickles, bouncing on a ball, swinging in a blanket), when the adult stops and waits about 10 seconds
Behavior
The student will signal for the game to continue by moving their body, vocalizing, reaching, touching the adult, signing, or saying a word independently
Criteria
In at least 8 of 10 opportunities, across 3 consecutive sessions
Evaluation method
Opportunity-by-opportunity data
Schedule
Each therapy session

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Opportunity tracker. One box per opportunity in each session.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.