Skip to content

Show sportsmanship at the end of games

3-5, 6-8OpportunitiesTemplateReview and individualize before use. How templates are made
When to use this goal

For students who leave the court, argue calls or celebrate in ways that upset others at the end of a game or after a point. Present levels in game play, not grade, decide fit. Sportsmanship is taught as a set of concrete actions that the class practices together.

Baseline
Across two weeks, record five game endings or lost points and note what the student did. Ask the student which sportsmanship actions feel comfortable; a fist bump or a wave counts the same as words.
Tips
Let the class choose the sportsmanship actions so they belong to everyone. Any action from the list counts, in any mode the student uses. Losing is the harder condition; practice both.
Limits
Counts actions, not feelings about winning or losing. A student upset by a loss may need a coping plan alongside this goal. Touch-based actions are optional; never require a handshake or high five.

Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID mt-sp-022.

Sign in to add this goal to a student.

Student

How the goal refers to the student

Skill

What the student will do

Something an adult can see, count or time.

Condition

When or under what conditions

Support

Support allowed

Criterion

Number of opportunities in which the behavior is demonstrated, out of a fixed number.

Sample numbers. Replace them with the student's data.

Criterion wording

Data collection

Each occurrence of a clearly defined behavior is tallied during a fixed observation period.

How often data are collected
Mastery rule

How many measurements must meet the criterion.

Timeframe

Timeframe

Goal

By the annual IEP review date, at the end of a PE team game, win or lose, the student will do one of the class sportsmanship actions, such as saying good game, giving a high five or fist bump to the other team, or helping put away equipment independently in at least 4 of 5 opportunities, on 3 of 4 consecutive weeks, as measured by frequency recording collected at each game end during team game units.

Baseline: 1 of 5 opportunities.

  • Condition
  • Observable behavior
  • Criterion
  • Measurement method

ObjectivesCopy by fieldData sheet

Measurability check11 of 11 met
  • Met: Observable behavior. Stated as an action.

  • Met: Condition. Stated.

  • Met: Unit fits the behavior. Opportunities fits this behavior.

  • Met: Explicit criterion. Number and unit stated.

  • Met: Mastery rule and schedule. Both stated.

  • Met: Method produces the metric. Frequency (event) recording gives opportunities data.

  • Met: Review timeframe. Stated.

  • Met: Baseline and target compatible. Same unit, change in the right direction.

  • Met: Aligned with area of need. Still about Sport & Game Skills.

  • Met: Level of support. Defined.

  • Met: Blanks filled in. Nothing left to fill in.

Checks structure and wording only. Whether the goal fits the student is the team's call.

Short-term objectives (optional)

When are objectives required?

Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.

Build objectives by

Paste into your IEP system

Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.

Area of need
Motor & Sensory Skills (OT, PT & Adapted PE) - Sport & Game Skills
Baseline
1 of 5 opportunities.
Annual goal403 characters
By the annual IEP review date, at the end of a PE team game, win or lose, the student will do one of the class sportsmanship actions, such as saying good game, giving a high five or fist bump to the other team, or helping put away equipment independently in at least 4 of 5 opportunities, on 3 of 4 consecutive weeks, as measured by frequency recording collected at each game end during team game units.
Timeframe
By the annual IEP review date
Condition
At the end of a PE team game, win or lose
Behavior
The student will do one of the class sportsmanship actions, such as saying good game, giving a high five or fist bump to the other team, or helping put away equipment independently
Criteria
In at least 4 of 5 opportunities, on 3 of 4 consecutive weeks
Evaluation method
Frequency recording
Schedule
At each game end during team game units

Copied as plain text, with straight quotes and plain dashes.

Matching data sheet

Opportunity tracker. One box per opportunity in each session.

The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.