Show sportsmanship at the end of games
When to use this goal
For students who leave the court, argue calls or celebrate in ways that upset others at the end of a game or after a point. Present levels in game play, not grade, decide fit. Sportsmanship is taught as a set of concrete actions that the class practices together.
- Baseline
- Across two weeks, record five game endings or lost points and note what the student did. Ask the student which sportsmanship actions feel comfortable; a fist bump or a wave counts the same as words.
- Tips
- Let the class choose the sportsmanship actions so they belong to everyone. Any action from the list counts, in any mode the student uses. Losing is the harder condition; practice both.
- Limits
- Counts actions, not feelings about winning or losing. A student upset by a loss may need a coping plan alongside this goal. Touch-based actions are optional; never require a handshake or high five.
Original IEP Atlas template based on general measurement principles; not copied from any goal bank. ID mt-sp-022.
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Goal
By the annual IEP review date, at the end of a PE team game, win or lose, the student will do one of the class sportsmanship actions, such as saying good game, giving a high five or fist bump to the other team, or helping put away equipment independently in at least 4 of 5 opportunities, on 3 of 4 consecutive weeks, as measured by frequency recording collected at each game end during team game units.
Baseline: 1 of 5 opportunities.
- Condition
- Observable behavior
- Criterion
- Measurement method
Measurability check11 of 11 met
Met: Observable behavior. Stated as an action.
Met: Condition. Stated.
Met: Unit fits the behavior. Opportunities fits this behavior.
Met: Explicit criterion. Number and unit stated.
Met: Mastery rule and schedule. Both stated.
Met: Method produces the metric. Frequency (event) recording gives opportunities data.
Met: Review timeframe. Stated.
Met: Baseline and target compatible. Same unit, change in the right direction.
Met: Aligned with area of need. Still about Sport & Game Skills.
Met: Level of support. Defined.
Met: Blanks filled in. Nothing left to fill in.
Checks structure and wording only. Whether the goal fits the student is the team's call.
Short-term objectives (optional)
When are objectives required?Required for students on alternate assessments (34 CFR §300.320(a)(2)(ii)); some states require them for everyone.
Paste into your IEP system
Most district systems have a separate box for each part of a goal. Copy them one at a time, or all at once as labeled text.
- Area of need
- Motor & Sensory Skills (OT, PT & Adapted PE) - Sport & Game Skills
- Baseline
- 1 of 5 opportunities.
- Annual goal403 characters
- By the annual IEP review date, at the end of a PE team game, win or lose, the student will do one of the class sportsmanship actions, such as saying good game, giving a high five or fist bump to the other team, or helping put away equipment independently in at least 4 of 5 opportunities, on 3 of 4 consecutive weeks, as measured by frequency recording collected at each game end during team game units.
- Timeframe
- By the annual IEP review date
- Condition
- At the end of a PE team game, win or lose
- Behavior
- The student will do one of the class sportsmanship actions, such as saying good game, giving a high five or fist bump to the other team, or helping put away equipment independently
- Criteria
- In at least 4 of 5 opportunities, on 3 of 4 consecutive weeks
- Evaluation method
- Frequency recording
- Schedule
- At each game end during team game units
Copied as plain text, with straight quotes and plain dashes.
Matching data sheet
Opportunity tracker. One box per opportunity in each session.
Opportunity tracker
Opportunities- Student label:
- Target:
- in at least 4 of 5 opportunities
- Mastery rule:
- on 3 of 4 consecutive weeks
- Collection schedule:
- at each game end during team game units
- Method:
- Frequency (event) recording
- Data collector:
Goal: By the annual IEP review date, at the end of a PE team game, win or lose, the student will do one of the class sportsmanship actions, such as saying good game, giving a high five or fist bump to the other team, or helping put away equipment independently in at least 4 of 5 opportunities, on 3 of 4 consecutive weeks, as measured by frequency recording collected at each game end during team game units.
Key: + demonstrated independently · P demonstrated with a prompt (note type) · − not demonstrated · NA no opportunity occurred
| Date | Activity / context | 1 | 2 | 3 | 4 | 5 | # + (of 5) | Notes |
|---|---|---|---|---|---|---|---|---|
Preview shows 4 of 12 rows.
- Record up to 5 opportunities per session, matching the goal's denominator.
- Define in advance what counts as an opportunity so every data collector records the same thing.
- Count only + marks toward the criterion unless the goal specifies prompted responses.
The CSV opens in Excel or Google Sheets, with formulas. Sheets print blank; no student data is stored.