Waiting IEP goals: 24 examples with wait times and baselines
By the IEP Atlas editorial teamLast updated
Short answer
A measurable waiting IEP goal names what the student is waiting for, how long the wait is, what the student does while waiting, and how often. Example: when told to wait for a requested item, using a visual timer, the student will wait up to 2 minutes without grabbing or yelling on 4 of 5 opportunities across 3 consecutive days.
Waiting is hard for many students, and it is everywhere in a school day: waiting for a turn, for the teacher's attention, for the bus, for recess to start. A student who cannot wait grabs, interrupts, bolts or melts down, and each of those can look like a behavior problem when the real gap is a missing skill.
A waiting goal teaches the student to tolerate a delay, often with a strategy to fill the time. The 24 goals below are grouped by what the student is waiting for. Each names the wait, the length, what the student does instead of the problem behavior, and a count. Baselines are illustrative. For impulse control more broadly, including blurting and rushing work, see impulse control IEP goals; this page goes deeper on waiting and does not repeat its examples. For the cluster overview, see executive functioning IEP goals.
How waiting goals work
Waiting draws on inhibitory control, one of the core executive function skills that develop through childhood with practice and support.[1] Three design rules make a waiting goal teachable:
- Start short. If the student waits 10 seconds now, the first objective is 20 seconds, not 5 minutes.
- Give the wait an end the student can see. A visual timer, a "wait" card that turns into a "your turn" card, or a count.
- Give the student something to do. A waiting strategy, like holding a card, counting, or a fill-in activity, replaces "do nothing," which almost no one can do.
Teaching and reinforcing the replacement behavior, and arranging the setting to support it, are core parts of classroom behavior support.[2] If waiting problems are severe or dangerous, the team should look at function first; see how to do an FBA.
Waiting for an item or activity
| Goal | Baseline | Measure |
|---|---|---|
| When told to wait for a requested item, using a visual timer, the student will wait for the item up to 2 minutes without grabbing or yelling on 4 of 5 opportunities. | Waits 15 seconds | Opportunities with full wait |
| Holding a "wait" card, the student will wait for a preferred activity using a waiting strategy for up to 3 minutes on 4 of 5 opportunities across 2 settings. | 1 of 5 | Opportunities with full wait |
| When offered a small reward now or a larger reward after 5 minutes, the student will choose and wait for the larger reward on 3 of 4 offers. | 0 of 4 | Offers waited |
| When the computer or device is in use by a peer, the student will put their name on the sign-up list and do another activity until called, on 4 of 5 occasions. | 1 of 5 | Occasions waited |
Weak: "The student will be patient." Measurable: the visual timer goal. It names the wait, the length, the problem behavior to avoid and the count.
Waiting for adult attention or help
| Goal | Baseline | Measure |
|---|---|---|
| When the teacher is helping someone else, the student will wait for adult attention for up to 2 minutes without calling out, on 4 of 5 occasions in a 30-minute work period. | Waits 20 seconds | Occasions with full wait |
| After signaling for help with a help card, the student will wait for the busy adult while trying the next item, for up to 3 minutes, on 4 of 5 occasions. | 1 of 5 | Occasions with full wait |
| While waiting for help on a math problem, the student will skip to the next problem and keep working until the adult arrives on 4 of 5 occasions. | 0 of 5 | Occasions kept working |
| When an adult says "Give me one minute," the student will start a planned fill-in activity from a choice board and keep at it until the adult returns, on 4 of 5 occasions. | 1 of 5 | Occasions with fill-in |
Weak: "The student will stop interrupting the teacher." Measurable: the help card goal. It says what the student does instead.
Waiting for a turn in games and groups
| Goal | Baseline | Measure |
|---|---|---|
| During a small-group game with 3 to 4 players, the student will wait for a turn without touching the materials on 8 of 10 turns. | 4 of 10 turns | Turns waited |
| In PE, the student will wait behind the line for a game turn until the previous player finishes on 9 of 10 turns. | 5 of 10 | Turns waited |
| During a classroom routine with turns (calendar, line leader, jobs), the student will remain at a designated spot while waiting on 4 of 5 days. | 1 of 5 | Days waited |
| At centers, when the first-choice center is full, the student will wait in a chair near it, with a timer, for up to 3 minutes or choose another center, on 4 of 5 occasions. | 1 of 5 | Occasions handled |
Weak: "The student will take turns." Measurable: the small-group game goal. It counts turns and names the specific behavior.
Waiting to talk
| Goal | Baseline | Measure |
|---|---|---|
| During whole-group lessons, the student will raise a hand and wait to be called on for at least 80% of comments in a 20-minute lesson, on 4 of 5 days. | 40% of comments | Comments with a raised hand |
| In conversation with a peer, the student will wait for the peer to finish before speaking on at least 4 of 5 turns in a 5-minute conversation. | 2 of 5 turns | Turns waited |
| When the teacher is talking with another adult, the student will stand nearby and wait for a pause, then say "Excuse me," on 4 of 5 occasions. | 0 of 5 | Occasions waited |
| In a mock job interview, the student will wait for the full question before answering on 4 of 5 questions. | 2 of 5 | Questions waited |
Weak: "The student will not blurt out." Measurable: the hand-raise goal. It names the setting and the share of comments.
Waiting in line, at doors and for signals
| Goal | Baseline | Measure |
|---|---|---|
| On walks in the community, the student will wait at the curb until the adult gives the go signal on 10 of 10 crossings. | 6 of 10 | Crossings waited |
| At the end of class, the student will wait for the dismissal signal before packing up on 9 of 10 days. | 4 of 10 | Days waited |
| When an adult says "Wait here," the student will stay in place for up to 2 minutes on 4 of 5 occasions. | 1 of 5 | Occasions stayed |
| Given a direction that starts on a cue, the student will wait for the cue and then follow the direction on 4 of 5 directions. | 2 of 5 | Directions with wait |
Weak: "The student will be safe in hallways." Measurable: the curb goal. For safety goals, the criterion is all crossings, not most.
Waiting in the community and at work
| Goal | Baseline | Measure |
|---|---|---|
| At the end of the school day, the student will wait for a scheduled ride and confirm the vehicle before getting in, on 9 of 10 days. | 5 of 10 | Days waited and confirmed |
| When the student's ride is late, the student will wait with staff until a known adult arrives for up to 20 minutes on 4 of 4 occasions. | 1 of 4 | Occasions waited |
| In a store checkout line, the student will wait for up to 5 minutes using a phone game or a fidget, without leaving the line, on 4 of 5 community trips. | 1 of 5 | Trips waited |
| If separated from the group in the community, the student will wait in one spot and show a help card on 3 of 3 practice drills. | 0 of 3 | Drills completed |
Weak: "The student will behave in the community." Measurable: the checkout line goal. It names the setting, the length, the strategy and the count.
How to measure waiting
Waiting goals use two measures together.
- Opportunities: each time the student has to wait is one opportunity. Mark whether the student waited the full time without the problem behavior. That is opportunities data, recorded on the opportunity data sheet.
- Wait time: how long the student waited before the problem behavior, in seconds. That is duration recording, and it shows growth before the full criterion is met.
Set up opportunities on purpose. Waiting only when it happens naturally gives you 1 or 2 data points a day. Plan 5 short waits during a session: "Wait, I need to finish this" before handing over a preferred item. Probe frequency: daily during the first weeks, then 3 days a week.
An illustrative filled-in week for the visual timer goal (target: wait up to 2 minutes, or 120 seconds, on 4 of 5 opportunities):
| Day | Opportunities | Seconds waited each time | Full 120-second waits | Met? |
|---|---|---|---|---|
| Monday | 5 | 45, 120, 60, 120, 30 | 2 of 5 | No |
| Tuesday | 5 | 120, 90, 120, 120, 75 | 3 of 5 | No |
| Wednesday | 5 | 120, 120, 120, 100, 120 | 4 of 5 | Yes |
| Thursday | 5 | 120, 120, 80, 120, 120 | 4 of 5 | Yes |
| Friday | 5 | 120, 120, 120, 120, 120 | 5 of 5 | Yes |
Result: 3 of 5 days met. The seconds column shows the shortest waits growing from 30 seconds on Monday to 80 by Thursday, which a yes or no count alone would hide. The IEP must say how progress is measured,[3] and this sheet gives the team both numbers. Review 6 to 8 weeks before changing supports.[4]
Short-term objectives
For the visual timer goal:
- With the timer set to 30 seconds and an adult beside the student, waits the full time on 4 of 5 opportunities.
- With the timer at 1 minute, adult nearby, 4 of 5 opportunities.
- With the timer at 2 minutes and the adult across the room, 4 of 5 opportunities.
Adapting by grade
| Grade band | Typical wait | Example criterion |
|---|---|---|
| Pre-K to 2 | Items, turns, snack | 1 to 2 minutes, 4 of 5 opportunities |
| 3 to 5 | Teacher attention, games, centers | 2 to 3 minutes, 4 of 5 occasions |
| Middle school | Talking turns, help, lines | 80% of comments with a raised hand |
| High school and transition | Rides, checkout lines, interviews | 5 to 20 minutes, 4 of 5 trips |
Mistakes to avoid
- Starting with the target wait. Start a little above the baseline and build.
- An invisible end. Use a timer or a card so the student knows when the wait is over.
- Nothing to do. Teach a waiting strategy to fill the time.
- Counting only natural waits. Plan practice waits so you have enough data.
Paste a draft into the goal checker. More templates are on the executive function goals hub. Related guides: emotional regulation goal examples for students who melt down while waiting and task initiation IEP goals.
Frequently asked questions
What is a good IEP goal for waiting?
One that names what the student is waiting for, how long, what they do while waiting, and how often. For example: using a visual timer, the student will wait up to 2 minutes for a requested item without grabbing on 4 of 5 opportunities.
How do you teach a student to wait?
Start with a wait slightly longer than the student can do now, make the end visible with a timer or card, teach something to do during the wait, and reinforce successful waits. Lengthen the wait gradually.
How do you collect data on waiting?
Count each waiting opportunity and mark whether the student waited the full time. Also record the seconds waited, which shows growth before the full criterion is reached. Plan short practice waits so you get enough data.
Use it in IEP Atlas
- Executive function IEP goals
- Impulse control goals (executive function)
- Duration recording measurement guide
- Opportunity data sheet
- IEP goal checker
Related guides
- Executive functioning IEP goals: examples by skill
- Impulse control IEP goals: 24 examples for waiting, blurting and rushing
- Task initiation IEP goals
- Self-monitoring strategies that work in the classroom
- Organization IEP goals: 20 examples with the data behind them
- Working memory IEP goals: 12 examples that measure strategy use
Sources
- A Guide to Executive Function, Center on the Developing Child, Harvard University
- Classroom PBIS, Center on Positive Behavioral Interventions and Supports
- 34 CFR §300.320: Definition of individualized education program, Legal Information Institute, Cornell Law School
- Progress Monitoring: Data & Goal Setting, National Center on Intensive Intervention
Written and checked by the IEP Atlas editorial team under our editorial policy. This guide describes general practice and federal rules. It is not legal advice; your state may add requirements, and the IEP team makes the decisions for each student.