Leisure skills IEP goals and activities
By the IEP Atlas editorial teamLast updated
Short answer
Leisure skills IEP goals teach a student to choose a free-time activity, stay with it, play with others and plan recreation outside school. A strong goal names the activity setting, the support and a measurable criterion, such as choosing an activity from a board of 4 and staying with it for 10 minutes on 4 of 5 indoor recess days.
Free time is where many students with disabilities have the least to do. Without leisure skills, unstructured time turns into wandering, screen time with no end, or a request for an adult to fill it. Leisure goals give a student activities they enjoy and can start on their own, which matters for recess now and for evenings and weekends after school ends.
The 12 goals below cover four sub-skills. Each has an illustrative baseline and a template link. Activity ideas by age are near the end. The life skills IEP goals pillar places leisure among the other life skills domains.
How to choose a leisure goal
Start by finding out what the student likes. Offer 6 to 8 activities over a week and note which ones the student picks, how long they stay, and which ones they avoid. That short preference check is your baseline.
| Student profile | Sub-skill | Measure | Data sheet |
|---|---|---|---|
| Wanders or waits during free time | Choosing an activity | Choices made out of opportunities | Opportunity data sheet |
| Picks an activity, leaves it within a minute | Staying with an activity | Minutes engaged | Duration data sheet |
| Plays alone, not with peers | Games and group play | Game steps or turns completed | Task analysis data sheet |
| Has interests but no plans outside school | Community recreation and planning | Plan steps completed | Task analysis data sheet |
Goals for choosing an activity
| Goal | Baseline (illustrative) | Measure | Template |
|---|---|---|---|
| 1. During free time, given a choice board of 4 activities, the student will point to or name one and go to it within 1 minute on 8 of 10 opportunities. | 2 of 10, waits for an adult | Opportunities | Template |
| 2. When finished with one activity, the student will put it away and choose another from the board without a prompt on 4 of 5 free periods. | Leaves materials out on 5 of 5 | Task analysis | Template |
| 3. Once a week, the student will try a new activity for at least 3 minutes and rate it on a 3-face scale on 4 of 4 weeks. | Refuses new activities | Opportunities | Template |
Weak: "The student will make choices during leisure time."
Measurable: "During free time, given a choice board of 4 activities, the student will point to or name one and go to it within 1 minute on 8 of 10 opportunities, measured on an opportunity data sheet."
Goals for staying with an activity
| Goal | Baseline (illustrative) | Measure | Template |
|---|---|---|---|
| 4. During indoor recess, the student will stay with a chosen activity for 10 minutes without adult redirection on 4 of 5 days. | Median 2 minutes | Duration | Template |
| 5. Using a leisure kit (puzzle, music, drawing supplies), the student will spend 15 minutes on kit activities during a work break on 4 of 5 breaks. | 4 minutes | Duration | Template |
| 6. When a timer ends video game time, the student will save and stop within 1 minute on 8 of 10 sessions. | Stops after 5 or more minutes of prompting | Latency | Template |
Goal 6 belongs with leisure because ending a preferred activity is part of using free time well. A visual timer and a "what's next" card usually help more than warnings.
Weak: "The student will play appropriately for longer periods."
Measurable: "During indoor recess, the student will stay with a chosen activity for 10 minutes without adult redirection on 4 of 5 days, measured by duration."
Goals for games and group play
| Goal | Baseline (illustrative) | Measure | Template |
|---|---|---|---|
| 7. With 1 or 2 peers, the student will play a simple board game to the end, taking turns, moving the right number of spaces and staying until the winner is named, on 4 of 5 games. | Leaves mid-game on 4 of 5 | Task analysis | Template |
| 8. At lunch, the student will invite a peer to play a card game, using a script card if needed, on 3 of 4 weekly opportunities. | 0 of 4 | Opportunities | Template |
| 9. During a unified or intramural game, the student will stay in the game for the full time, following the coach's directions, on 3 of 4 games. | Leaves after 10 minutes | Duration | Template |
Group play overlaps with social skills. Link these goals to social skills goal examples when turn-taking or sharing is the main barrier.
Weak: "The student will play games with peers."
Measurable: "With 1 or 2 peers, the student will play a simple board game to the end, taking turns and staying until the winner is named, on 4 of 5 games, measured by task analysis."
Goals for community recreation and planning
For older students, leisure moves into the community. These goals connect free time to transition planning and to community-based instruction planning.
| Goal | Baseline (illustrative) | Measure | Template |
|---|---|---|---|
| 10. Using a community events calendar, the student will find 2 free events that match their interests and add them to a phone calendar on 3 of 4 weekly probes. | Has never used an events calendar | Opportunities | Template |
| 11. The student will plan a weekend activity (choose it, check time and cost, plan the ride, tell family), 6 of 6 steps, on 3 of 4 weeks. | 2 of 6 steps | Task analysis | Template |
| 12. At a recreation center, the student will check in, change, use the equipment they chose and check out, 10 of 11 steps, on 3 consecutive visits. | 4 of 11 steps | Task analysis | Template |
The library and community services side of recreation, such as getting a library card, is on the community services goals page.
Weak: "The student will participate in community leisure."
Measurable: "The student will plan a weekend activity, completing 6 of 6 planning steps, on 3 of 4 weeks, measured by task analysis."
Leisure activity ideas by age
| Age | Solo activities | Activities with others | Community |
|---|---|---|---|
| Preschool and K-2 | Puzzles, building blocks, music with headphones, picture books | Simple matching games, ball rolling | Playground, library story time |
| Grades 3 to 5 | Drawing, Lego kits, audiobooks, sensory bins | Uno, Connect 4, tag, four square | Swimming lessons, scouts |
| Middle school | Craft kits, video games with a timer, collecting, gardening | Card games, board games, clubs | Bowling, rec center, movies |
| High school and adult | Playlists, hobbies, exercise routines, cooking | Game nights, team sports, online groups with safety rules | Gyms, community classes, volunteering |
Choose activities that are age-respectful. A 17-year-old who loves bright colors and music might enjoy a rhythm game or a playlist project more than a toddler toy.
How to measure leisure goals
Use duration recording when the goal is about time engaged. Start the timer when the student begins the activity and stop it when they leave it for more than 30 seconds. Record on the duration data sheet, one row per session.
Use the opportunities method for choosing and inviting goals. Each free period or lunch is one opportunity. Use task analysis for games and planning goals with steps.
Leisure data is easy to skip because it feels less urgent. Pick 2 probe days a week and keep them.
Adapting by support level
| Support level | Focus | Criterion example |
|---|---|---|
| High | Choosing from 2 or 3 options, short engagement | 5 minutes on a chosen activity on 4 of 5 days |
| Moderate | Longer engagement, simple games with peers | 4 of 5 board games played to the end |
| Low | Planning, community recreation, balancing solo and group time | 6 of 6 weekend planning steps |
More templates are on the leisure recreation goals page (45 templates) and the functional skills hub. Related guides: cooking activities, which many students choose as a hobby, and daily living skills goals. Check each draft in the goal checker.
Recreation is one of the services IDEA lists as a related service.[2] Students with disabilities also take part in nonacademic and extracurricular activities with nondisabled peers to the maximum extent appropriate, which makes recess, clubs and teams natural places to practice leisure goals.[1]
Frequently asked questions
Are leisure skills appropriate IEP goals?
Yes, when present levels show a need. Leisure skills affect behavior during free time, social connection and quality of life after school. They are measured like any other goal, often by duration or opportunity data.
How do I find leisure activities a student will enjoy?
Offer 6 to 8 different activities over a week and record which ones the student picks and how long they stay. Ask the family what the student does at home. Repeat the check each year, since interests change.
Who teaches leisure skills?
Usually the special education teacher, with help from paras, adapted PE, recreation therapists or community programs. Families play a large part, since much leisure happens in evenings and on weekends.
Use it in IEP Atlas
- Leisure recreation goals (functional skills)
- Functional skills IEP goals
- Duration data sheet
- IEP goal checker
Related guides
- Life skills IEP goals: the complete map by domain
- Teaching cooking in a life skills classroom
- Daily living skills IEP goals
- Community services IEP goals: library, post office and bank
- IEP goals for calling 911 and emergency skills
Sources
- 34 CFR §300.117: Nonacademic settings, U.S. Department of Education (IDEA website)
- 34 CFR §300.34: Related services, Legal Information Institute, Cornell Law School
- 34 CFR §300.320: Definition of individualized education program, Legal Information Institute, Cornell Law School
Written and checked by the IEP Atlas editorial team under our editorial policy. This guide describes general practice and federal rules. It is not legal advice; your state may add requirements, and the IEP team makes the decisions for each student.