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Money IEP goals, including the next-dollar strategy

By the IEP Atlas editorial teamLast updated

Short answer

A money IEP goal names the amounts, the materials and what the student does with them: identify, count, pay or make change. Example: given a price under $10.00 and a set of one-dollar bills, the student will pay using the next-dollar strategy on 8 of 10 opportunities across 3 sessions, up from 2 of 10.

Money goals are where math meets independence. A student who can count $3.47 in coins on a worksheet but cannot pay for lunch at a register has a skill that has not crossed over yet. Good money goals plan for that crossing: they start at the table with real coins and end at a real counter.

The 16 goals below run from naming coins to tracking a card balance. Each shows the condition, behavior, criterion with its denominator, an illustrative baseline and a link to the full template. The numbers are illustrations, not benchmarks. For the wider set of math goals, start with the math IEP goals pillar.

Two paths to money skills

Teams usually choose between two paths, and the choice decides the goals.

  • The counting path teaches coin values, counting mixed coins and making exact amounts. It suits students who count reliably past 100 and skip count by 5s and 10s.
  • The next-dollar path skips exact coin counting for purchases. The student rounds a price up to the next whole dollar and hands over that many bills: for $3.47, four dollars. It suits students for whom coin counting has stalled, and it works at almost every register.

The next-dollar strategy is not a lesser goal. For many students in life skills and transition programs, it is the fastest route to buying things on their own. Many students follow both paths at once: next-dollar for real purchases, counting during math instruction.

How to choose the right money goal

Student profileSub-skillMeasure
Does not yet tell coins or bills apartNaming coins and billsItems correct out of 10
Knows values, cannot count a mixed setCounting coins and billsSets correct out of 10
Coin counting stalled after a year of instructionNext-dollar paymentOpportunities out of 10
Pays well at the table, freezes at a counterPaying in the communityTask analysis steps
Works a school store or job registerMaking and counting back changeTransactions correct out of 10
Manages own money, card or budgetRunning balanceEntries correct out of 10

To find the right starting point, run a short money assessment with real coins and one real purchase. How to measure money skills with real purchases walks through it.

Goals for naming coins and bills

  • Coins and values: Given real pennies, nickels, dimes and quarters shown one at a time, the student will name each coin and state its value for 19 of 20 coins on 3 consecutive sessions. Baseline: 8 of 20. Template
  • Bills: Given real or play $1, $5, $10 and $20 bills shown one at a time, the student will name each bill for 10 of 10 trials across 2 sessions. Baseline: 4 of 10. Template
  • Like coins: Given sets of up to 10 of one coin type, the student will skip count and state the total for 9 of 10 sets. Baseline: 3 of 10. Template
  • Coins by touch: Given 10 coins in a pouch, a student with a visual impairment will identify each by size and edge for 9 of 10. Baseline: 4 of 10. Template

Weak: "The student will learn coins." Measurable: the coins and values goal, which names the coins, the count and the run of sessions.

Goals for counting money

  • Mixed coins: Given 10 mixed sets of coins totaling less than $1.00, the student will count each set and write the total for 8 of 10 on 2 of 3 weekly probes. Baseline: 3 of 10. Template
  • Mixed bills: Given 10 mixed sets of $1, $5, $10 and $20 bills totaling up to $100, the student will state the total for 9 of 10. Baseline: 3 of 10. Template
  • Making an amount: Given a stated amount under $1.00 and a tray of mixed coins, the student will select coins that equal the amount on 8 of 10 opportunities. Baseline: 2 of 10. Template
  • Fewest coins: Given 10 amounts under $1.00 and a tray of coins, the student will make each amount with the fewest coins for 8 of 10. Baseline: 3 of 10. Template

Weak: "The student will count money with 80% accuracy." Measurable: the mixed coins goal, which gives the amount range, the set size and the run of probes.

Next-dollar strategy IEP goals

These goals use the next-dollar strategy in three settings: at the table, at a school store and in the community.

PriceStudent saysStudent hands overWait for change?
$2.15"Two dollars, one more"$3Yes
$4.89"Four dollars, one more"$5Yes
$6.00"Six dollars, no cents"$6No
$0.79"Zero dollars, one more"$1Yes
  • At the table: Given a price under $10.00 and a set of one-dollar bills, the student will pay with the next-dollar strategy on 8 of 10 opportunities across 3 sessions. Baseline: 2 of 10. Template
  • At a register: At a store or cafe register with a total under $20 during a supervised outing, the student will complete 6 of 6 steps of next-dollar payment (find the total, count bills, hand over, wait, take change and receipt, say thank you) on 3 of 4 outings. Baseline: 2 of 6 steps. Template
  • Estimating change: When paying for a purchase under $20 with a $10 or $20 bill, the student will say about how much change to expect, within $1, on 7 of 8 purchases. Baseline: 2 of 8. Template
  • Debit card: At a card reader, the student will complete 7 of 7 steps of a debit payment (insert or tap, check the total, enter the PIN while shielding it, take the receipt) on 4 of 5 purchases. Baseline: 3 of 7 steps. Template

Weak: "The student will use money in the community." Measurable: the register goal, which counts named steps across a set number of outings.

Goals for making change and tracking money

  • Making change: Given a price and an amount paid, both under $10.00, and a cash drawer, the student will give the correct change for 9 of 10 transactions on 2 consecutive probes. Baseline: 3 of 10. Template
  • Counting back change: At the school store register with totals under $20, the student will count change back to the customer, completing 6 of 6 steps on 4 of 5 transactions. Baseline: 2 of 6. Template
  • Running balance: Given a starting balance, 8 to 10 deposits and purchases and a calculator, the student will keep a correct running balance for 9 of 10 entries. Baseline: 4 of 10. Template
  • Card balance: Given a lunch, transit or gift card balance and a week of planned uses, the student will find the remaining balance after each use for 9 of 10 entries. Baseline: 3 of 10. Template

Weak: "The student will manage money." Measurable: the running balance goal, which names the entries, the tool and the criterion. Budgets, bank apps and pay stubs belong in transition goals; see the personal finance goals.

How to measure money goals

Use real coins and bills from the start. Play money is lighter, brighter and a different size, and some students do not transfer from it.

Goal typeMethodData sheetHow often
Naming, counting, change at the tablePercent accuracy out of 10Accuracy data sheetWeekly
Next-dollar at the table, making amountsOpportunities out of 10Opportunity data sheet2 to 3 times a week
Paying at a registerTask analysis stepsTask analysis data sheetEach outing

Record the prompt level on every community probe. A student who completes 6 of 6 steps with a gesture at step 3 is not yet independent, and the progress report should say so. Frequent short probes graphed over time show whether the plan is working.[2]

Short-term objectives for money goals

For the next-dollar register goal:

  1. By the first report, at a classroom store with prices under $5, the student will complete 5 of 6 steps with no more than one gesture prompt.
  2. By the second report, at the school store with prices under $10, the student will complete 6 of 6 steps independently on 3 of 4 trials.
  3. By the annual review, at a community store with totals under $20, the student will complete 6 of 6 steps independently on 3 of 4 outings.

Adapting money goals by grade and support level

Grade or settingTypical targetSupportsExample criterion
K to 2Naming coins, counting like coinsCoin cards, real coins9 of 10 sets
Grades 3 to 5Mixed coins and bills, making amountsCoin value chart8 of 10 sets
Middle schoolNext-dollar, making change, totalsCalculator for totals8 of 10 opportunities
High school and transitionCommunity purchases, card balances, budgetsCalculator, phone, debit card6 of 6 steps on 3 of 4 outings

Teaching ideas and a worked example are on teaching money skills. The full template set is on the money skills goal hub, with more on the measurement, time and money goals page. Paste each draft into the goal checker before the meeting.

Frequently asked questions

What is the next-dollar strategy?

It is a way to pay without counting coins. The student reads the dollar part of the price, says one more, and hands over that many one-dollar bills. For $3.47 the student pays $4 and waits for change. It works at most registers.

Should a money goal use real or play money?

Real money whenever you can. Play coins differ in weight, size and color, and some students do not transfer from them. If real money is not allowed, use high-quality replicas and plan a real purchase as part of the goal.

When should a team switch from coin counting to the next-dollar strategy?

When coin counting has stalled for a year or more and the student needs to buy things now. Many teams keep a coin goal for math instruction and add a next-dollar goal for purchases, so the student is not waiting to be independent.

Use it in IEP Atlas

Sources

  1. 34 CFR §300.320: Definition of individualized education program, Legal Information Institute, Cornell Law School
  2. Progress Monitoring: Data & Goal Setting, National Center on Intensive Intervention

Written and checked by the IEP Atlas editorial team under our editorial policy. This guide describes general practice and federal rules. It is not legal advice; your state may add requirements, and the IEP team makes the decisions for each student.

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