IEP goals for good sportsmanship (winning and losing)
By the IEP Atlas editorial teamLast updated
Short answer
A sportsmanship IEP goal names the game setting, the specific behavior around winning, losing or rules, and a count. Example: at the end of a PE game his team loses, Jamal will give a good-game signal, such as a fist bump or saying "good game," and line up within 1 minute on 4 of 5 losses, recorded by the PE teacher.
Sportsmanship is a set of small, teachable behaviors: playing by the agreed rules, taking turns, saying something kind at the end, accepting a call you disagree with and staying in the game after a mistake. Students who struggle with it are often the ones who care most about winning, or who find the noise and speed of games overwhelming.
The 20 goals below fit PE, adapted PE, recess and table games. Each has a fictional baseline and a template link; the numbers are illustrations. Coping goals for losing in general are on IEP goals for frustration tolerance. The social-emotional IEP goals pillar covers the whole area.
Before writing a sportsmanship goal
Look at what happens before the problem. A student who melts down at the end of every game may be reacting to losing, to the sudden end, to a teammate's comment, or to a loud gym. Each needs a different goal. A short log of 5 or 6 games, noting the moment things went wrong, is usually enough.
Some things to settle first:
- Teach the rules explicitly. Many disputes come from rules no one taught, or rules that change from game to game. Write them down.
- Give the student a role. Scorekeeper, equipment manager or referee's helper are real ways to take part.
- Offer cooperative games too. Not every student needs competition every day. Cooperative games build the same turn-taking and encouragement skills.
- Let the student pick the gesture. A handshake is not the only way to say "good game." A fist bump, a wave, a thumbs-up or a typed message on a device all count. Do not require eye contact or a smile.
Adapted physical education is part of special education under IDEA, so PE goals belong in the IEP like any other.[1] Sportsmanship goals often sit with the PE teacher, the adapted PE teacher or the school psychologist, with recess staff recording.
How to choose a sportsmanship goal
| What the team sees | Sub-skill | How to measure |
|---|---|---|
| Changes rules mid-game, skips turns, quits early | Playing by the rules | Opportunities: games played to the end |
| Cries, throws or leaves when the team loses | Losing well | Opportunities: losses with a planned response |
| Gloats, taunts or celebrates in peers' faces | Winning well | Opportunities: wins with a kind ending |
| Yells at teammates, ignores them, hogs the ball | Teamwork and encouragement | Frequency per game |
| Argues every call; disputes stop the game | Disputes, calls and mistakes | Opportunities: disputes settled |
Goals for playing by the rules
These goals keep the student in the game from start to finish. Start with short games and add length.
- During a 10-minute recess or PE game, Jamal will play by the agreed rules to the end of the game on 4 of 5 games. Baseline: quits or changes rules on 4 of 5. Template.
- During a structured game with 3 or 4 peers, Ella will take her turn and wait for others' turns through the whole game on 4 of 5 games. Baseline: 2 of 5. Template.
- During table games, Ella will take her turn within 10 seconds of being told it is her turn on 8 of 10 turns. Baseline: 4 of 10. Template.
- During line games such as four square, Owen will rotate out when he is out and rejoin the line in 4 of 5 rounds. Baseline: refuses to leave on 3 of 5. Template.
Weak: "Jamal will follow game rules." Measurable: Goal 1 above. It names the game length, the setting and what counts as success.
Goals for losing well
These goals do not ask the student to feel fine about losing. They ask for a planned response that keeps the student safe and in the group.
- After losing a game, Jamal will use a coping response, such as saying "Next time" or taking 3 slow breaths, within 30 seconds in 4 of 5 losses. Baseline: 1 of 5. Template.
- When he is not chosen first or his team does not win, Owen will respond with a coping step and stay with the group in 4 of 5 opportunities. Baseline: leaves on 3 of 5. Template.
- After a small mishap during a game, such as missing a catch, Ella will say "That's okay" and keep playing on 4 of 5 mishaps. Baseline: 1 of 5. Template.
- When the group votes for a game he did not choose, Owen will accept the decision and join the game within 2 minutes on 4 of 5 opportunities. Baseline: 1 of 5. Template.
Weak: "Owen will be a good loser." Measurable: Goal 2 above. Staying with the group is something the PE teacher can record from across the gym.
Goals for winning well
Winning can be as hard as losing. These goals teach a kind ending that peers notice.
- At the end of a game, win or lose, Jamal will give a good-game signal of his choice to the other team on 4 of 5 games. Baseline: 0 of 5. Template.
- After his team wins, Owen will celebrate within the agreed limits, such as a cheer with his own team, without taunting the other team on 4 of 5 wins. Baseline: taunts on 3 of 5. Template.
- When a peer compliments his play, Jamal will say "Thanks" or give a thumbs-up in 4 of 5 opportunities. Baseline: 1 of 5. Template.
- After a game, Ella will name one thing a teammate or opponent did well, such as "Nice pass," on 3 of 4 games. Baseline: 0 of 4. Template.
Weak: "Owen will be a gracious winner." Measurable: Goal 2 above. The limits are agreed ahead of time, so everyone knows what counts.
Goals for teamwork and encouragement
Team games need passing, calling out and cheering. These goals build the student's part in a team.
- During team games in PE, Ella will pass to a teammate and call a teammate's name at least 3 times per game on 4 of 5 games. Baseline: 0 per game. Template.
- During a playground game, Owen will play with peers for at least 8 minutes on 4 of 5 recesses. Baseline: 2 minutes. Template.
- When a teammate misses or falls, Jamal will offer encouragement or help, such as "You'll get it" or a hand up, in 3 of 4 opportunities. Baseline: laughs or yells on 3 of 4. Template.
- During relay or station games, Ella will cheer for teammates at least 2 times per game on 4 of 5 games. Baseline: 0. Template.
Weak: "Ella will be a team player." Measurable: Goal 1 above. Passes and name calls are easy to tally during the game.
Goals for disputes, calls and mistakes
Arguments over calls stop games and push peers away. These goals give the student a fair way to settle them.
- When there is an argument over a game rule, Jamal will use a fair fix, such as a do-over or asking the adult, within 1 minute in 4 of 5 disputes. Baseline: 1 of 5. Template.
- When two players want the same position or turn, Owen will use a fair-decision strategy, such as rock-paper-scissors, in 4 of 5 opportunities. Baseline: 1 of 5. Template.
- When the coach or PE teacher gives feedback on his play, Owen will respond with "Okay" and try the change on 4 of 5 opportunities. Baseline: argues on 4 of 5. Template.
- When bumped or tagged hard by accident, Ella will respond without hitting back, such as saying "Watch out" or telling an adult, in 4 of 5 incidents. Baseline: 2 of 5. Template.
Weak: "Jamal will accept the referee's decisions." Measurable: Goal 1 above. A short list of fair fixes gives him something to do besides argue.
How to measure sportsmanship goals
Most of these goals use opportunities: each game, loss, win or dispute is one chance. Teamwork goals use a tally per game. Record on a clipboard card during the game; the end-of-game moment is the one that matters, so record it right away.
| Game | Result | Good-game signal | Coping response | Stayed in group |
|---|---|---|---|---|
| Mon, kickball | Lost | Fist bump | "Next time" | Yes |
| Tue, four square | Out twice | Not applicable | Breathing, prompted | Yes |
| Wed, tag | Won | None | Not applicable | Yes, taunted once |
| Thu, kickball | Lost | Wave | Walked off, returned at 3 minutes | Partly |
This fictional card for Jamal shows the pattern clearly: losses go better than wins. That points to the winning goal as the next one to teach. The opportunity data sheet and frequency data sheet both fit. The IEP must say how progress will be measured,[2] so say in the goal who records it and in which class.
Short-term objectives
For Jamal's losing goal, fade the adult support:
- Uses a coping response after a loss when the adult gives a 1-minute warning before the end and stands nearby, on 4 of 5 losses.
- Uses it with only a warning before the end, on 4 of 5 losses.
- Uses it with no warning or adult nearby, on 4 of 5 losses in PE and at recess.
Adapting by grade and setting
| Group | Typical focus | Setting |
|---|---|---|
| Grades K to 2 | Taking turns, staying to the end, small mishaps | Table games, circle games |
| Grades 3 to 5 | Losing well, fair fixes for disputes, good-game signal | PE, recess, board games |
| Middle school | Team play, accepting calls, winning without taunting | PE, intramurals, lunch games |
| High school | Coach feedback, team roles, online and console games | PE, school teams, clubs |
| Adapted PE | Same goals with modified games and equipment | Adapted PE class, unified sports |
The peer interaction goals page and the social skills goal hub have more peer goals. Motor goals for PE are on physical fitness PE goals, and the adapted PE role page gathers goals by provider. For friendships that grow out of games, see IEP goals for friendship skills. Check your draft with the goal checker.
Frequently asked questions
What is a good sportsmanship IEP goal?
One that names the game setting, a specific behavior and a count. For example, at the end of a PE game, win or lose, the student will give a good-game signal of their choice to the other team on 4 of 5 games.
Who should write sportsmanship goals?
Often the PE or adapted PE teacher, with input from the school psychologist or counselor. Recess staff and the classroom teacher can record data during games outside PE.
Does the student have to shake hands after a game?
No. Any clear signal can count, such as a fist bump, a wave, a thumbs-up, saying "good game" or a message on an AAC device. Let the student choose one they are comfortable with.
Use it in IEP Atlas
- Peer interaction goals (social emotional)
- Social skills goal hub
- Physical fitness PE goals (motor skills)
- Goals for the Adapted PE role
- Adapted physical education in the IEP glossary
- IEP goal checker
Related guides
- Social-emotional IEP goals: examples you can actually measure
- Social skills IEP goal examples
- Peer interaction IEP goals
- IEP goals for friendship skills
- IEP goals for frustration tolerance
Sources
- 34 CFR §300.39: Special education, Legal Information Institute, Cornell Law School
- 34 CFR §300.320: Definition of individualized education program, Legal Information Institute, Cornell Law School
Written and checked by the IEP Atlas editorial team under our editorial policy. This guide describes general practice and federal rules. It is not legal advice; your state may add requirements, and the IEP team makes the decisions for each student.