Sharing and turn-taking IEP goals
By the IEP Atlas editorial teamLast updated
Short answer
A turn-taking IEP goal names the activity, who the child takes turns with, the support allowed and a count of turns. For example: during a board game with 1 peer and an adult, the child will wait for and take a turn, using a turn card if needed, in 8 of 10 turns across 3 sessions.
Turn-taking is several skills at once. The child has to wait, watch the other player, notice the cue that it is their turn, act, and then give the turn back. A goal that says "will take turns" hides which of those steps is breaking down.
The 24 goals below are split by sub-skill: waiting, back-and-forth turns with an adult, peer games, sharing and trading, asking for a turn with words, and turns in conversation. Every baseline is an illustration of the format, not a norm. The preschool IEP goals pillar covers the other preschool areas.
How to choose a turn-taking goal
Watch 3 play periods and note where the turn falls apart. Then pick the matching row.
| What you see | Sub-skill to target | How to measure | Template |
|---|---|---|---|
| Grabs the toy or game piece before the other player is done | Waiting for a turn | Duration of waiting, or opportunities | Hold a my-turn-next card |
| Takes a turn only when the adult hands it over | Back-and-forth turns with an adult | Opportunities: turns taken on cue | Simple back-and-forth game |
| Takes turns with adults but not with peers | Turn-taking in peer games | Opportunities: turns completed in the game | Take turns in a structured game |
| Will not let go of a toy a peer wants | Sharing and trading | Opportunities: shares or trades out of requests | Give a toy or offer a trade |
| Cries, hits or grabs when a peer has the toy | Asking for a turn with words | Opportunities: requests out of chances | Say my turn or get an adult |
| Talks over others or does not answer back | Turns in conversation | Opportunities: exchanges in a sample | Back-and-forth turns in an exchange |
The library groups all of these on the turn-taking goal topic.
A worked example: Ivy at the game table
Ivy is 4 years 3 months old. Her teacher and SLP watch her during a 10-minute bingo game with 2 peers and an adult on 3 days. They count each time it is someone else's turn and each time it is Ivy's.
| Day | Others' turns Ivy waited through | Her own turns taken on cue | Grabs |
|---|---|---|---|
| Mon | 4 of 12 | 5 of 6 | 6 |
| Wed | 5 of 12 | 6 of 6 | 5 |
| Fri | 3 of 12 | 5 of 6 | 7 |
Ivy takes her own turn almost every time. The problem is waiting: she waited through 12 of 36 turns, a third. The team writes a waiting goal, not a general turn-taking goal: "During a structured game with 2 peers and an adult, Ivy will keep her hands off the game materials while others take their turns, using a my-turn-next card, in 8 of 10 peer turns on 3 consecutive data days." The opportunity trial data sheet has room for 10 turns a game.
Waiting for a turn goals
| # | Goal | Baseline (illustrative) | Template |
|---|---|---|---|
| 1 | During a structured game with 2 peers and an adult, the child will keep hands off the game materials during others' turns, using a my-turn-next card, in 8 of 10 peer turns on 3 consecutive data days. | 12 of 36 turns | ef-ic-002 |
| 2 | At snack, the child will wait for the adult's go signal before taking food, for up to 30 seconds, in 4 of 5 snacks across 2 weeks. | Takes food at once; 1 of 5 | ef-ic-004 |
| 3 | When a preferred toy is in use, the child will wait for it using a visual timer or waiting card for up to 2 minutes without grabbing or crying in 4 of 5 opportunities. | Waits 10 seconds or less | se-er-005 |
| 4 | During a board game, the child will wait for their turn before touching the die or pieces in 9 of 10 peer turns across 3 game sessions. | 4 of 10 peer turns | ef-ic-009 |
Goal 3 uses a time limit because waiting grows by seconds and minutes. Start with a wait the child can already do once or twice, then stretch it.
Weak: "Ivy will wait her turn."
Measurable: "During a structured game with 2 peers and an adult, Ivy will keep her hands off the game materials during others' turns, using a my-turn-next card, in 8 of 10 peer turns on 3 consecutive data days."
Back-and-forth turns with an adult
For children who are new to turns, start with one adult and one simple toy. Rolling a ball, stacking a tower and pushing a car back and forth are each a game with a clear turn.
| # | Goal | Baseline (illustrative) | Template |
|---|---|---|---|
| 5 | During a 5-minute play routine with an adult (ball, car or tower), the child will take a turn and give the toy back for at least 4 exchanges in a row on 4 of 5 days. | 1 exchange, then leaves | se-play-006 |
| 6 | When the adult pauses and looks at the child during a familiar game, the child will take their turn within 5 seconds in 8 of 10 pauses across 3 sessions. | 3 of 10 pauses | se-play-006 |
| 7 | During a switch-adapted toy game, the child will press the switch on their turn and wait while the adult presses on the adult's turn for 5 exchanges in 4 of 5 sessions. | Presses continuously | se-play-040 |
| 8 | During a song with a fill-in pause, the child will add a word, sign or action in the pause in 4 of 5 songs across 2 weeks. | 1 of 5 songs | se-play-016 |
Each of these builds the rhythm of a turn before a peer is added. The Division for Early Childhood recommends using play and everyday routines as the setting for this kind of practice.[1]
Weak: "Noah will engage in reciprocal play."
Measurable: "During a 5-minute play routine with an adult, Noah will take a turn and give the toy back for at least 4 exchanges in a row on 4 of 5 days."
Turn-taking in peer games
| # | Goal | Baseline (illustrative) | Template |
|---|---|---|---|
| 9 | During a structured game with 1 peer and an adult, the child will take a turn on cue and pass the turn back in 8 of 10 turns across 3 sessions. | 4 of 10 turns | se-peer-004 |
| 10 | During center time, the child will trade turns with a trained peer buddy in a 2-person game for at least 6 exchanges with no adult in the game on 4 of 5 days. | 2 exchanges with an adult in the game | se-peer-022 |
| 11 | During a group game with 3 to 4 peers (such as hot potato or a parachute game), the child will stay in the group and take each of their turns in 4 of 5 games. | Leaves after 1 turn; 1 of 5 games | bh-cls-011 |
| 12 | During outdoor play, the child will take turns with a peer on 2-person equipment (seesaw, wagon or tire swing) for at least 3 minutes on 3 of 4 observed days. | Under 1 minute | se-play-027 |
Goal 10 removes the adult from the game. That is the real test: can the turn happen without an adult directing it?
Weak: "Sam will play games with peers."
Measurable: "During a structured game with 1 peer and an adult, Sam will take a turn on cue and pass the turn back in 8 of 10 turns across 3 sessions."
Sharing and trading toys
Sharing at preschool rarely means splitting a toy. It means giving a toy when it is someone else's turn, trading, or using a shared bin of materials.
| # | Goal | Baseline (illustrative) | Template |
|---|---|---|---|
| 13 | When a peer asks for a toy the child is using, the child will hand it over or offer a trade within 1 minute, with no more than 1 adult reminder, in 4 of 5 requests across 2 weeks. | 1 of 5 requests | se-play-007 |
| 14 | During art, the child will use materials from a shared bin and return them so others can use them in 4 of 5 art sessions. | Keeps materials in lap | se-peer-030 |
| 15 | When a peer wants to join the child's play, the child will let the peer join or offer a toy in 3 of 4 opportunities on 3 data days. | Turns away; 0 of 4 | se-play-030 |
| 16 | When the timer ends on a shared item (tablet, bike or swing), the child will give it to the next child within 30 seconds in 4 of 5 opportunities. | Refuses and cries; 1 of 5 | fn-st-010 |
Weak: "Maya will share."
Measurable: "When a peer asks for a toy Maya is using, she will hand it over or offer a trade within 1 minute, with no more than 1 adult reminder, in 4 of 5 requests across 2 weeks."
Asking for a turn with words
These goals replace grabbing, crying or hitting with a request. Accept the child's real mode: a word, a sign, a picture or a device.
| # | Goal | Baseline (illustrative) | Template |
|---|---|---|---|
| 17 | When a peer takes or holds an item the child wants, the child will say or sign "my turn" or get an adult instead of grabbing in 4 of 5 opportunities across 2 weeks. | Grabs or hits; 1 of 5 | se-cr-009 |
| 18 | During centers, the child will ask a peer for a turn with a toy using a word, sign or picture in 3 of 4 opportunities on 3 data days. | 0 of 4 opportunities | se-play-005 |
| 19 | When a peer says "no" or "not yet," the child will accept it and choose another toy or wait without crying in 4 of 5 opportunities. | Cries; 1 of 5 | se-peer-010 |
| 20 | When two children want the same item, the child will use a fair-decision strategy (rock-paper-scissors, a timer or "you first, then me") with adult help in 3 of 4 opportunities. | Needs an adult to decide every time | se-cr-006 |
Weak: "Leo will stop grabbing toys."
Measurable: "When a peer takes or holds an item Leo wants, he will say or sign 'my turn' or get an adult instead of grabbing in 4 of 5 opportunities across 2 weeks."
The weak goal only says what to stop. The measurable goal names what to do instead, which is what you can teach.
Turn-taking in conversation
Conversation is turn-taking with words. This is where the SLP usually leads. Social communication covers taking turns in talk, staying on topic and repairing a message.[2]
| # | Goal | Baseline (illustrative) | Template |
|---|---|---|---|
| 21 | During play or snack with an adult, the child will take at least 3 back-and-forth conversational turns on one topic in 4 of 5 conversations across 2 weeks. | 1 turn, then changes topic | se-com-036 |
| 22 | During snack with 1 to 2 peers, the child will make a comment or ask a question in response to a peer in at least 3 exchanges per snack on 3 of 4 days. | 0 to 1 exchanges | se-peer-015 |
| 23 | During circle share time, the child will wait until the speaker finishes before talking in 4 of 5 share times, with a visual "talking object" passed between speakers. | Calls out during 4 of 5 | ef-ic-013 |
| 24 | After a classmate shares at circle, the child will ask the classmate a related question in 3 of 4 opportunities across 2 weeks. | 0 of 4 opportunities | se-peer-027 |
Weak: "Ava will improve her conversation skills."
Measurable: "During play or snack with an adult, Ava will take at least 3 back-and-forth conversational turns on one topic in 4 of 5 conversations across 2 weeks."
For more language goals for this age, see speech and language goals for 4 and 5 year olds and pragmatic language goals for kindergarten.
How to measure turn-taking goals
Most of these goals use opportunities data. A game gives a known number of turns, so the denominator is easy. Free play is harder, because the chances depend on what peers do. For free play, count the chances that came up, not a fixed 10.
- Waiting goals: count the turns the child waited through, or time the wait with the duration data sheet.
- Game goals: one row per turn on the opportunity sheet, marked independent, prompted or missed.
- Sharing and requesting goals: a tally of chances and responses during centers, taken by one assigned adult.
- Conversation goals: count exchanges in a 5-minute sample, 1 or 2 times a week.
Write the prompt level into the data. "With the turn card" and "without the turn card" are different scores, and the prompt hierarchy examples show how to keep them straight.
Short-term objectives for turn-taking
For goal 9 (peer game), objectives could read:
- By December, during a structured game with an adult as the only partner, the child will take a turn and pass it back in 8 of 10 turns.
- By March, with 1 peer and an adult, the child will do the same in 8 of 10 turns, using a turn card.
- By May, with 1 peer and an adult, the child will do the same in 8 of 10 turns without the turn card.
Adapting turn-taking goals by age and setting
| Level | Partner | Support | Example change to goal 9 |
|---|---|---|---|
| Preschool, age 3 | 1 adult | Adult hands over each turn | "With 1 adult, taking a turn when the adult hands over the toy" |
| Preschool, age 4 | 1 peer and an adult | Turn card or "my turn" necklace | "With 1 peer and an adult, using a turn card" |
| Kindergarten | 2 to 3 peers, adult nearby | Visual rules card, no adult in the game | "With 2 peers and no adult in the game" |
| Home or community services | Sibling or parent | Parent logs turns | "With a sibling during a 10-minute game, logged by a parent" |
For goal wording on peer play in later grades, see peer interaction IEP goals. For waiting and impulse goals in school-age students, see impulse control IEP goals. Paste each draft into the goal checker before the meeting.
Frequently asked questions
What is a good turn-taking IEP goal for preschool?
Name the activity, the partner and the support. For example: during a structured game with 1 peer and an adult, the child will take a turn on cue and pass it back in 8 of 10 turns across 3 sessions, using a turn card if needed.
Is sharing the same as turn-taking?
They overlap but are not the same. Turn-taking is a back-and-forth with a clear order, like a board game. Sharing in preschool usually means giving a toy to a peer, trading or using a shared bin. Write a goal for the one the child struggles with.
How do I count turns during free play?
Count the chances that actually came up, such as each time a peer asked for a toy, and mark what the child did. Free play gives an uneven number of chances, so report the result as a count out of the real total rather than out of 10.
Use it in IEP Atlas
- Turn-taking goal topic
- Play and social participation goals for preschool
- Preschool IEP goals
- Goals for the early childhood setting
- Opportunity trial data sheet
- IEP goal checker
Related guides
- IEP goals for preschoolers: examples by area
- Social-emotional IEP goals for kindergarten
- Speech and language goals for 4 and 5 year olds
- Peer interaction IEP goals
- IEP goals for autistic preschoolers
- IEP goals for kindergarten: examples by area
- Kindergarten reading IEP goals
Sources
- DEC Recommended Practices, Division for Early Childhood, Council for Exceptional Children
- Social Communication Disorder, ASHA
Written and checked by the IEP Atlas editorial team under our editorial policy. This guide describes general practice and federal rules. It is not legal advice; your state may add requirements, and the IEP team makes the decisions for each student.