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Sharing and turn-taking IEP goals

By the IEP Atlas editorial teamLast updated

Short answer

A turn-taking IEP goal names the activity, who the child takes turns with, the support allowed and a count of turns. For example: during a board game with 1 peer and an adult, the child will wait for and take a turn, using a turn card if needed, in 8 of 10 turns across 3 sessions.

Turn-taking is several skills at once. The child has to wait, watch the other player, notice the cue that it is their turn, act, and then give the turn back. A goal that says "will take turns" hides which of those steps is breaking down.

The 24 goals below are split by sub-skill: waiting, back-and-forth turns with an adult, peer games, sharing and trading, asking for a turn with words, and turns in conversation. Every baseline is an illustration of the format, not a norm. The preschool IEP goals pillar covers the other preschool areas.

How to choose a turn-taking goal

Watch 3 play periods and note where the turn falls apart. Then pick the matching row.

What you seeSub-skill to targetHow to measureTemplate
Grabs the toy or game piece before the other player is doneWaiting for a turnDuration of waiting, or opportunitiesHold a my-turn-next card
Takes a turn only when the adult hands it overBack-and-forth turns with an adultOpportunities: turns taken on cueSimple back-and-forth game
Takes turns with adults but not with peersTurn-taking in peer gamesOpportunities: turns completed in the gameTake turns in a structured game
Will not let go of a toy a peer wantsSharing and tradingOpportunities: shares or trades out of requestsGive a toy or offer a trade
Cries, hits or grabs when a peer has the toyAsking for a turn with wordsOpportunities: requests out of chancesSay my turn or get an adult
Talks over others or does not answer backTurns in conversationOpportunities: exchanges in a sampleBack-and-forth turns in an exchange

The library groups all of these on the turn-taking goal topic.

A worked example: Ivy at the game table

Ivy is 4 years 3 months old. Her teacher and SLP watch her during a 10-minute bingo game with 2 peers and an adult on 3 days. They count each time it is someone else's turn and each time it is Ivy's.

DayOthers' turns Ivy waited throughHer own turns taken on cueGrabs
Mon4 of 125 of 66
Wed5 of 126 of 65
Fri3 of 125 of 67

Ivy takes her own turn almost every time. The problem is waiting: she waited through 12 of 36 turns, a third. The team writes a waiting goal, not a general turn-taking goal: "During a structured game with 2 peers and an adult, Ivy will keep her hands off the game materials while others take their turns, using a my-turn-next card, in 8 of 10 peer turns on 3 consecutive data days." The opportunity trial data sheet has room for 10 turns a game.

Waiting for a turn goals

#GoalBaseline (illustrative)Template
1During a structured game with 2 peers and an adult, the child will keep hands off the game materials during others' turns, using a my-turn-next card, in 8 of 10 peer turns on 3 consecutive data days.12 of 36 turnsef-ic-002
2At snack, the child will wait for the adult's go signal before taking food, for up to 30 seconds, in 4 of 5 snacks across 2 weeks.Takes food at once; 1 of 5ef-ic-004
3When a preferred toy is in use, the child will wait for it using a visual timer or waiting card for up to 2 minutes without grabbing or crying in 4 of 5 opportunities.Waits 10 seconds or lessse-er-005
4During a board game, the child will wait for their turn before touching the die or pieces in 9 of 10 peer turns across 3 game sessions.4 of 10 peer turnsef-ic-009

Goal 3 uses a time limit because waiting grows by seconds and minutes. Start with a wait the child can already do once or twice, then stretch it.

Weak: "Ivy will wait her turn."

Measurable: "During a structured game with 2 peers and an adult, Ivy will keep her hands off the game materials during others' turns, using a my-turn-next card, in 8 of 10 peer turns on 3 consecutive data days."

Back-and-forth turns with an adult

For children who are new to turns, start with one adult and one simple toy. Rolling a ball, stacking a tower and pushing a car back and forth are each a game with a clear turn.

#GoalBaseline (illustrative)Template
5During a 5-minute play routine with an adult (ball, car or tower), the child will take a turn and give the toy back for at least 4 exchanges in a row on 4 of 5 days.1 exchange, then leavesse-play-006
6When the adult pauses and looks at the child during a familiar game, the child will take their turn within 5 seconds in 8 of 10 pauses across 3 sessions.3 of 10 pausesse-play-006
7During a switch-adapted toy game, the child will press the switch on their turn and wait while the adult presses on the adult's turn for 5 exchanges in 4 of 5 sessions.Presses continuouslyse-play-040
8During a song with a fill-in pause, the child will add a word, sign or action in the pause in 4 of 5 songs across 2 weeks.1 of 5 songsse-play-016

Each of these builds the rhythm of a turn before a peer is added. The Division for Early Childhood recommends using play and everyday routines as the setting for this kind of practice.[1]

Weak: "Noah will engage in reciprocal play."

Measurable: "During a 5-minute play routine with an adult, Noah will take a turn and give the toy back for at least 4 exchanges in a row on 4 of 5 days."

Turn-taking in peer games

#GoalBaseline (illustrative)Template
9During a structured game with 1 peer and an adult, the child will take a turn on cue and pass the turn back in 8 of 10 turns across 3 sessions.4 of 10 turnsse-peer-004
10During center time, the child will trade turns with a trained peer buddy in a 2-person game for at least 6 exchanges with no adult in the game on 4 of 5 days.2 exchanges with an adult in the gamese-peer-022
11During a group game with 3 to 4 peers (such as hot potato or a parachute game), the child will stay in the group and take each of their turns in 4 of 5 games.Leaves after 1 turn; 1 of 5 gamesbh-cls-011
12During outdoor play, the child will take turns with a peer on 2-person equipment (seesaw, wagon or tire swing) for at least 3 minutes on 3 of 4 observed days.Under 1 minutese-play-027

Goal 10 removes the adult from the game. That is the real test: can the turn happen without an adult directing it?

Weak: "Sam will play games with peers."

Measurable: "During a structured game with 1 peer and an adult, Sam will take a turn on cue and pass the turn back in 8 of 10 turns across 3 sessions."

Sharing and trading toys

Sharing at preschool rarely means splitting a toy. It means giving a toy when it is someone else's turn, trading, or using a shared bin of materials.

#GoalBaseline (illustrative)Template
13When a peer asks for a toy the child is using, the child will hand it over or offer a trade within 1 minute, with no more than 1 adult reminder, in 4 of 5 requests across 2 weeks.1 of 5 requestsse-play-007
14During art, the child will use materials from a shared bin and return them so others can use them in 4 of 5 art sessions.Keeps materials in lapse-peer-030
15When a peer wants to join the child's play, the child will let the peer join or offer a toy in 3 of 4 opportunities on 3 data days.Turns away; 0 of 4se-play-030
16When the timer ends on a shared item (tablet, bike or swing), the child will give it to the next child within 30 seconds in 4 of 5 opportunities.Refuses and cries; 1 of 5fn-st-010

Weak: "Maya will share."

Measurable: "When a peer asks for a toy Maya is using, she will hand it over or offer a trade within 1 minute, with no more than 1 adult reminder, in 4 of 5 requests across 2 weeks."

Asking for a turn with words

These goals replace grabbing, crying or hitting with a request. Accept the child's real mode: a word, a sign, a picture or a device.

#GoalBaseline (illustrative)Template
17When a peer takes or holds an item the child wants, the child will say or sign "my turn" or get an adult instead of grabbing in 4 of 5 opportunities across 2 weeks.Grabs or hits; 1 of 5se-cr-009
18During centers, the child will ask a peer for a turn with a toy using a word, sign or picture in 3 of 4 opportunities on 3 data days.0 of 4 opportunitiesse-play-005
19When a peer says "no" or "not yet," the child will accept it and choose another toy or wait without crying in 4 of 5 opportunities.Cries; 1 of 5se-peer-010
20When two children want the same item, the child will use a fair-decision strategy (rock-paper-scissors, a timer or "you first, then me") with adult help in 3 of 4 opportunities.Needs an adult to decide every timese-cr-006

Weak: "Leo will stop grabbing toys."

Measurable: "When a peer takes or holds an item Leo wants, he will say or sign 'my turn' or get an adult instead of grabbing in 4 of 5 opportunities across 2 weeks."

The weak goal only says what to stop. The measurable goal names what to do instead, which is what you can teach.

Turn-taking in conversation

Conversation is turn-taking with words. This is where the SLP usually leads. Social communication covers taking turns in talk, staying on topic and repairing a message.[2]

#GoalBaseline (illustrative)Template
21During play or snack with an adult, the child will take at least 3 back-and-forth conversational turns on one topic in 4 of 5 conversations across 2 weeks.1 turn, then changes topicse-com-036
22During snack with 1 to 2 peers, the child will make a comment or ask a question in response to a peer in at least 3 exchanges per snack on 3 of 4 days.0 to 1 exchangesse-peer-015
23During circle share time, the child will wait until the speaker finishes before talking in 4 of 5 share times, with a visual "talking object" passed between speakers.Calls out during 4 of 5ef-ic-013
24After a classmate shares at circle, the child will ask the classmate a related question in 3 of 4 opportunities across 2 weeks.0 of 4 opportunitiesse-peer-027

Weak: "Ava will improve her conversation skills."

Measurable: "During play or snack with an adult, Ava will take at least 3 back-and-forth conversational turns on one topic in 4 of 5 conversations across 2 weeks."

For more language goals for this age, see speech and language goals for 4 and 5 year olds and pragmatic language goals for kindergarten.

How to measure turn-taking goals

Most of these goals use opportunities data. A game gives a known number of turns, so the denominator is easy. Free play is harder, because the chances depend on what peers do. For free play, count the chances that came up, not a fixed 10.

  • Waiting goals: count the turns the child waited through, or time the wait with the duration data sheet.
  • Game goals: one row per turn on the opportunity sheet, marked independent, prompted or missed.
  • Sharing and requesting goals: a tally of chances and responses during centers, taken by one assigned adult.
  • Conversation goals: count exchanges in a 5-minute sample, 1 or 2 times a week.

Write the prompt level into the data. "With the turn card" and "without the turn card" are different scores, and the prompt hierarchy examples show how to keep them straight.

Short-term objectives for turn-taking

For goal 9 (peer game), objectives could read:

  1. By December, during a structured game with an adult as the only partner, the child will take a turn and pass it back in 8 of 10 turns.
  2. By March, with 1 peer and an adult, the child will do the same in 8 of 10 turns, using a turn card.
  3. By May, with 1 peer and an adult, the child will do the same in 8 of 10 turns without the turn card.

Adapting turn-taking goals by age and setting

LevelPartnerSupportExample change to goal 9
Preschool, age 31 adultAdult hands over each turn"With 1 adult, taking a turn when the adult hands over the toy"
Preschool, age 41 peer and an adultTurn card or "my turn" necklace"With 1 peer and an adult, using a turn card"
Kindergarten2 to 3 peers, adult nearbyVisual rules card, no adult in the game"With 2 peers and no adult in the game"
Home or community servicesSibling or parentParent logs turns"With a sibling during a 10-minute game, logged by a parent"

For goal wording on peer play in later grades, see peer interaction IEP goals. For waiting and impulse goals in school-age students, see impulse control IEP goals. Paste each draft into the goal checker before the meeting.

Frequently asked questions

What is a good turn-taking IEP goal for preschool?

Name the activity, the partner and the support. For example: during a structured game with 1 peer and an adult, the child will take a turn on cue and pass it back in 8 of 10 turns across 3 sessions, using a turn card if needed.

Is sharing the same as turn-taking?

They overlap but are not the same. Turn-taking is a back-and-forth with a clear order, like a board game. Sharing in preschool usually means giving a toy to a peer, trading or using a shared bin. Write a goal for the one the child struggles with.

How do I count turns during free play?

Count the chances that actually came up, such as each time a peer asked for a toy, and mark what the child did. Free play gives an uneven number of chances, so report the result as a count out of the real total rather than out of 10.

Use it in IEP Atlas

Sources

  1. DEC Recommended Practices, Division for Early Childhood, Council for Exceptional Children
  2. Social Communication Disorder, ASHA

Written and checked by the IEP Atlas editorial team under our editorial policy. This guide describes general practice and federal rules. It is not legal advice; your state may add requirements, and the IEP team makes the decisions for each student.

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